Art Workshop • Re: Catgirls
I'll suggest looking at this piece of code starting in line 3210:https://github.com/wesnoth/wesnoth/blob ... o-test.cfgI think it got what you want.I dont know yet, what exactly you want to achieve,...
View ArticleStrategies & Tips • Re: The Eastern Invasion since version 1.18
Hello!there's an Eastern Invasion walkthrough in the wiki and an older forum thread for discussing this campaign. The latter is linked in the wiki, but also locked, can't add more recent...
View ArticleLua Labs • Unit movement animation problem
Hey, I'd like to animate two units, switching their places, in standart time rate, (which is 200ms)This code almost works, except the animator:add(u, "movement", "hit",{with_bars = false}) part takes...
View ArticleMultiplayer Development • Circle Survival
Each 4 turns enemies waves are coming to you and your units.If you survive them enemies leader will die.Also landscape will change randomly each 8 turns.For each 4 turns you will gain 50 gold.There is...
View ArticleEastern Invasion • Re: 16. Eleventh Hour
As I was unaware of the campaign threads here, I previously wrote in a new thread: viewtopic.php?p=697582Invasion, 1.18.0[...]In my playthrough I attacked the south and southwest enemies first, then...
View ArticleUsers’ Forum • Re: Battle for Wesnoth dies?
Brutal reduction of all game content, including the languages into which the game was translated. The people working with the source code of the game may have heaven on earth, but some players are...
View ArticleWML Workshop • [scroll_to_unit] seeing side filter
HiI have [scroll_to_unit], for unit vith invisible ability and I want to highlight it's action (coded teleport) but only for sides, who actually do see the unit.How to do so?There's [filter_side] but...
View ArticleWML Workshop • Re: [scroll_to_unit] seeing side filter
For unsynced code its bettter to use Lua. That runs on each client independently.Statistics: Posted by Ravana — 17 minutes ago
View ArticleMultiplayer Development • Re: Circle Survival
First three replays of ai battle, heroes era (3rd lvl leaders), 800 gold, 20 income. Circle Survival 3p powtórka 20250423-124822.gz Circle Survival 3p powtórka 20250423-134749.gz Circle Survival 3p...
View ArticleScenario & Campaign Development • Re: Strange Legacy - 1.16 RPG World...
So far I can not confirm your bug report. I did absolutely nothing on this code in the last updates (I'd say for years even). I believe that it can happen, but as you see here it was three different...
View ArticleScenario & Campaign Development • Re: Panther Lord (EoFM campaign)
Interesting. In general, I'd be willing to delete the current version to let you put yours up though I sort of feel like I'd need to ask someone else to get permission as well. I did write the...
View ArticleMultiplayer Development • Re: SXRPG Version 6.9.0 -- 1.18 Server
I also found an Ice Wave later in game, which made me think as if going Arcane Melee and Ranged Cold would be even better for Cantar.however, this is quite a daring task, because in order to benefit...
View ArticleScenario & Campaign Development • Re: The Dark Hordes Reborn
Version 0.2.1 is now available! It contains the first two scenarios tentatively completed.Statistics: Posted by KameRamen — Today, 7:38 am
View ArticleMultiplayer Development • Re: Bob's RPG Era (now with achievements!)
I managed to complete The Labyrinth of Champions with only one hero. A few times though it was a lack of unluck that didn't force me to reload. Also a few scenario-specific surprises made me reload.I...
View ArticleMultiplayer Development • Re: Circle Survival
So first map has size 33x33. I added second map with size 25x25 and only 14 locations where enemies will spawn (also with 75% chance to appear). Gold at start is reduced to 75 gold. Go try it now !...
View ArticleMultiplayer Development • Re: SXRPG Version 6.9.5 -- 1.18 Server
so version 6.9.5 is outthere is not much room left until 7.0.0(will be come mandatory with a new map i think.for 6.9.9----------following things are planned:- add necromancy spell, which will allow...
View ArticleWML Workshop • Re: [scroll_to_unit] seeing side filter
With wml.tag.filter_vision{side=i}Ok, but used where, I kinda don't get first step, the obvious thing?Statistics: Posted by ZombieKnight — Today, 5:24 pm
View ArticleUsers’ Forum • The Battle for Wesnoth - (The Good, The Bad, The Ugly)
The Battle for Wesnoth is a turn based strategy game originally developed by David White. Released in 2003, TBfW is still receiving patches and updates 20 years after release, showcasing one of the...
View ArticleTournaments • Re: [Join] 1on1 Ageless Tourney #1
Mireks (Chaos Empire) vs zen-cat (Deep Elves)zen-cat wonNot a great start on my side but I was camping and saving money. Mireks had a pretty nice rush and took a lot of villages. I almost thought it...
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