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Scenario & Campaign Development • Re: Panther Lord (EoFM campaign)

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Interesting. In general, I'd be willing to delete the current version to let you put yours up though I sort of feel like I'd need to ask someone else to get permission as well. I did write the campaign and design the scenarios but someone else did all the setting work and design of the in-setting languages which informed the construction of the names/dialogue.

For what it's worth I am aware that the settings animal spirits do generally have the ability to influence creatures of type similar to themselves (in pretty similar fashion to how they can communicate with and influence humans)

I'm curious, did you also make changes to the other two campaigns?
In Swamp Witch Curse and Salt Wars mainly balance changes associated with difficulty levels etc, some really small changes in plot. In Swamp Witch Curse (and Freemen in general) thinking about the rocs if keep them animals as it's now in units or according to Swamp Witch Curse plot make them reasonable creatures similiar to Reh'Doc in Panther Lord. In Panther Lord I written more plot about Daklo, Reh'Doc and Tas, expanded a bit lore on tribal priests and their role in society, differences between Daklo as being influenced by SeaStates and those of Darklanders that never left jungle, in scenario with herbs given Reh'Doc power over wild cats (jaguar's sprite has not the best frames but hopefully will deal with it in the furture, maybe You have animation sprite pack of jaguar, took it from EFM graphic author's site but there was only a gif and it didn't convert the best). Did some things about the hired mercenaries, for example added Dalefolk loyal, thinking if to give them some minor character role as loyals (they're recalled at the beginnings of scenarios now and maybe few scenarios before Daklo became a mercenary to highlight his and Reh'Doc's departure from jungles.)

Statistics: Posted by holypaladin — Yesterday, 8:27 pm



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