Quantcast
Channel: The Battle for Wesnoth Forums
Browsing all 1811 articles
Browse latest View live

Translations & Internationalization • Re: po files parsing

A translation question. I want to begin to work for translating Wesnoth-manual and -manpages and there is a lot of confusing codes (almost every sentences is a test for me) . So, there a way to parse...

View Article


Image may be NSFW.
Clik here to view.

Art Workshop • Re: Duncan's Sprite Gallery

Some art I've been working on. A demon worshipper and a viking... I've been working on a new shading methods, so any thoughts on those would be nice Statistics: Posted by DuncanDill — Today, 3:11 pm

View Article


Faction & Era Development • Re: Which Cyclop advancement tree do you...

The first one. Less abilities and specialsStatistics: Posted by lhybrideur — Today, 3:22 pm

View Article

Faction & Era Development • Fixed bugs for WOTG and MWC. Units are now...

Fixed bugs for WOTG and MWC. Units are now visable. Go get newest versions of these 2 addons and play them as many times you want to. Both addons are uploaded on Wesnoth 1.18.Statistics: Posted by...

View Article

Image may be NSFW.
Clik here to view.

Scenario & Campaign Development • Re: Modified World Conquest

MWC is uploaded on Wesnoth v1.18. There was a bug inside main file but its now fixed thx to what units images are visable now. Go get it and play it .Anyone willing full to record whole campaign on...

View Article


Forum Games • Re: Word association

sh*te (sorry, but was first word)Statistics: Posted by Spannerbag — Today, 11:48 am

View Article

Mainline Campaign Development • Re: Descent into Darkness

Not that I know of, if you’re really motivated you could look at the code for each scenario, it’d be there, along with any other secretStatistics: Posted by redbeard2 — Today, 12:43 pm

View Article

Multiplayer Development • Re: Gwledig's Mods: Conquest original gameplay,...

Conquest+ tweaked slightly for Loot, its now random, 25% and will only yeild 1 gp if it works not 2, the enemy slain is not deducted gold, this should make it less OP.Statistics: Posted by Gwledig —...

View Article


Technical Support • Re: Unit data base, how often its refreshed?

You can see the last update time at the bottom of the page - e.g., https://units.wesnoth.org/1.18/mainline/en_US/mainline.html says "Last updated on Wed Oct 30 02:59:54 2024".Statistics: Posted by...

View Article


Image may be NSFW.
Clik here to view.

Art Development • Re: Generative AI Art

I fail to understand what's ambiguous about this: https://openai.com/policies/row-terms-of-use/Ownership of content. As between you and OpenAI, and to the extent permitted by applicable law, you (a)...

View Article

Multiplayer Development • Re: Colosseum for 1.18

A screen will probbaly not be needed.The syntax with the & doens't exist anymore: DescriptionWMLThe main thing to change is:message= _ {MENU_IMG_TXT "items/bones.png~SCALE(36,36)" "Done"}to...

View Article

Multiplayer Development • Re: Afterlife Rated 1.18 Statistics

ty for posting these stats!few ideas i got from these stats 1. rebels are way too strong 4 favorable matchups all 60%+idea to fix: nerf shaman/sorceress +20% xp cost and increase the cost of shamans...

View Article

Multiplayer Development • Re: Gate - teleportation modification

Oh and I was wondering if it would work with EoMa precision but now on re-reading this post I see that it should work. Not sure how since it looks for id = precision and EoMa uses eoma_precision as...

View Article


Scenario & Campaign Development • Re: 1.18 Saurian Campaign, Across the...

I wonder what the author had planned? What is needed to bring it to 1.0.Statistics: Posted by Refumee — Today, 3:39 pm

View Article

Faction & Era Development • Re: Era of Four Moons

Era ported to 1.18, removed outdated code correlations and fixed some bugs.Statistics: Posted by holypaladin — Today, 4:25 pm

View Article


Scenario & Campaign Development • Re: Beyond the Watcher's Horizon [SP...

Missing image in difficulty selection:Code: error image: could not open image 'units/nagas/dirkfang.png'viewtopic.php?p=684291Naga Dirkfang moved to units/nagas/mixed/dirkfang.pngBTW, do you do...

View Article

Tournaments • Re: [Open] Challenger Tournament 1v1

gl hf amigosStatistics: Posted by StonyDrew — Yesterday, 10:56 pm

View Article


Image may be NSFW.
Clik here to view.

Art Development • Re: Generative AI Art

Well, I'm not an artist, so it's hard for me to say exactly what's wrong with these images, but they still feel "off" to me. A real artist could probably give you a better explanation of what's...

View Article

Image may be NSFW.
Clik here to view.

Scenario & Campaign Development • Re: The Shadow Returns

The Shadow ReturnsVersion 0.1.7-2This is mainly an experimental update regarding S1!ChangesMajor Revision: S1 Double BetrayalOverall Review of DialoguesOther music-related changes and difficulty...

View Article

Mainline Campaign Development • Re: Secrets of the Ancients (Undead Campaign)

One of the best stories of the game. An undead campaign having villain point of view with a clear motives and goal. The morality is not so black and white and the plot is not so predictable. Plus the...

View Article
Browsing all 1811 articles
Browse latest View live