Translations & Internationalization • Re: po files parsing
A translation question. I want to begin to work for translating Wesnoth-manual and -manpages and there is a lot of confusing codes (almost every sentences is a test for me) . So, there a way to parse...
View ArticleArt Workshop • Re: Duncan's Sprite Gallery
Some art I've been working on. A demon worshipper and a viking... I've been working on a new shading methods, so any thoughts on those would be nice Statistics: Posted by DuncanDill — Today, 3:11 pm
View ArticleFaction & Era Development • Re: Which Cyclop advancement tree do you...
The first one. Less abilities and specialsStatistics: Posted by lhybrideur — Today, 3:22 pm
View ArticleFaction & Era Development • Fixed bugs for WOTG and MWC. Units are now...
Fixed bugs for WOTG and MWC. Units are now visable. Go get newest versions of these 2 addons and play them as many times you want to. Both addons are uploaded on Wesnoth 1.18.Statistics: Posted by...
View ArticleScenario & Campaign Development • Re: Modified World Conquest
MWC is uploaded on Wesnoth v1.18. There was a bug inside main file but its now fixed thx to what units images are visable now. Go get it and play it .Anyone willing full to record whole campaign on...
View ArticleForum Games • Re: Word association
sh*te (sorry, but was first word)Statistics: Posted by Spannerbag — Today, 11:48 am
View ArticleMainline Campaign Development • Re: Descent into Darkness
Not that I know of, if you’re really motivated you could look at the code for each scenario, it’d be there, along with any other secretStatistics: Posted by redbeard2 — Today, 12:43 pm
View ArticleMultiplayer Development • Re: Gwledig's Mods: Conquest original gameplay,...
Conquest+ tweaked slightly for Loot, its now random, 25% and will only yeild 1 gp if it works not 2, the enemy slain is not deducted gold, this should make it less OP.Statistics: Posted by Gwledig —...
View ArticleTechnical Support • Re: Unit data base, how often its refreshed?
You can see the last update time at the bottom of the page - e.g., https://units.wesnoth.org/1.18/mainline/en_US/mainline.html says "Last updated on Wed Oct 30 02:59:54 2024".Statistics: Posted by...
View ArticleArt Development • Re: Generative AI Art
I fail to understand what's ambiguous about this: https://openai.com/policies/row-terms-of-use/Ownership of content. As between you and OpenAI, and to the extent permitted by applicable law, you (a)...
View ArticleMultiplayer Development • Re: Colosseum for 1.18
A screen will probbaly not be needed.The syntax with the & doens't exist anymore: DescriptionWMLThe main thing to change is:message= _ {MENU_IMG_TXT "items/bones.png~SCALE(36,36)" "Done"}to...
View ArticleMultiplayer Development • Re: Afterlife Rated 1.18 Statistics
ty for posting these stats!few ideas i got from these stats 1. rebels are way too strong 4 favorable matchups all 60%+idea to fix: nerf shaman/sorceress +20% xp cost and increase the cost of shamans...
View ArticleMultiplayer Development • Re: Gate - teleportation modification
Oh and I was wondering if it would work with EoMa precision but now on re-reading this post I see that it should work. Not sure how since it looks for id = precision and EoMa uses eoma_precision as...
View ArticleScenario & Campaign Development • Re: 1.18 Saurian Campaign, Across the...
I wonder what the author had planned? What is needed to bring it to 1.0.Statistics: Posted by Refumee — Today, 3:39 pm
View ArticleFaction & Era Development • Re: Era of Four Moons
Era ported to 1.18, removed outdated code correlations and fixed some bugs.Statistics: Posted by holypaladin — Today, 4:25 pm
View ArticleScenario & Campaign Development • Re: Beyond the Watcher's Horizon [SP...
Missing image in difficulty selection:Code: error image: could not open image 'units/nagas/dirkfang.png'viewtopic.php?p=684291Naga Dirkfang moved to units/nagas/mixed/dirkfang.pngBTW, do you do...
View ArticleTournaments • Re: [Open] Challenger Tournament 1v1
gl hf amigosStatistics: Posted by StonyDrew — Yesterday, 10:56 pm
View ArticleArt Development • Re: Generative AI Art
Well, I'm not an artist, so it's hard for me to say exactly what's wrong with these images, but they still feel "off" to me. A real artist could probably give you a better explanation of what's...
View ArticleScenario & Campaign Development • Re: The Shadow Returns
The Shadow ReturnsVersion 0.1.7-2This is mainly an experimental update regarding S1!ChangesMajor Revision: S1 Double BetrayalOverall Review of DialoguesOther music-related changes and difficulty...
View ArticleMainline Campaign Development • Re: Secrets of the Ancients (Undead Campaign)
One of the best stories of the game. An undead campaign having villain point of view with a clear motives and goal. The morality is not so black and white and the plot is not so predictable. Plus the...
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