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Multiplayer Development • Re: Modified World Conquest

Try with 1.18.3, it might be the bug which was just fixed.I have downloaded Wesnoth 1.18.3 and campaign is still see by game as a one scenario where 4 sides can be used by human players where 4th side...

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Scenario & Campaign Development • Re: MP Scenario - Ukraine

Epic journalStatistics: Posted by B099 — Today, 1:47 pm

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Multiplayer Development • Re: Crits! Mod

CRIT MOD HAS BEEN FIXED (AGAIN)Release notes v1.1.3:Before this patch, weapons with multiple specials would destroy lua. The typo that caused this has been corrected.GLORY TO Arstotzka...

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Faction & Era Development • Re: WotG - War of the Gods (by Chaosrider)

Just commenting, some units that you have taken to your era are that underpowered that they're not even worth to recruit at all. Just following some few examples...BEEM (Calydonians, Wood Warrior,...

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Scenario & Campaign Development • SP Campaign: A Knight's Tale

A Knight's TaleIt is 490 YW. The Kingdom of Wesnoth fights a bitter war against the orcs of the North. With the majority of the Wesnothian Army stationed at Abez, the security of the villages and...

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Mainline Campaign Development • Re: Legend of Wesmere

I saw a reference to a reworked legend of wesmere. There’s nothing going on in this topic, where can one find info on this?Ask either Mechanical or dwarftough for details.Statistics: Posted by...

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Art Workshop • Re: Mage Replacement/Alt and Other Units

Something else I tried.Statistics: Posted by dipseydoodle — 3 minutes ago

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Tournaments • Re: [Open] Challenger Tournament 1v1

Ok. Let's do one last dancelol https://www.youtube.com/watch?v=XTiqypeKeRQStatistics: Posted by Vilebeggar — Yesterday, 11:52 pm

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Scenario & Campaign Development • Civil Warfare

In a world fraught with danger, the Blunn house must rally against a dual threat: relentless Duke and an emerging orcish horde. Their journey leads them through treacherous lands, compelling them to...

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Users’ Forum • Health Bars Whited Out

Hello all,I'm having an issue I wonder if anyone can help me with. For some reason, the health and exp. bars on my units are whited out almost to the point I can't read them. They weren't like this...

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Users’ Forum • Re: Health Bars Whited Out

For better understanding, image would be useful.Statistics: Posted by Ravana — Today, 10:08 am

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WML Workshop • Re: Github Workflow Example

Nice thanks! It seems that one doesn't support dependencies (which I need for my campaign that depends on my era) but otherwise looks dope!Statistics: Posted by Civhai — Today, 12:03 pm

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WML Workshop • Debugging attack animations WML

Hello,there is a lot of material on how to create good animations (e.g. https://wiki.wesnoth.org/Basic_Animatio ... ow_Through), but it mostly talks about the images part. But another part of the...

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Faction & Era Development • Default with Every Subset

Implementing my old idea. This is the same as the Default/Age of Heroes era but with random options for every non-empty subset of factions. If you wished to play 'Any faction but X' or 'X or Y or Z...

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WML Workshop • Re: Debugging attack animations WML

Not entirely sure what you're asking here, but I think you might be looking at a way to automatically run/test animations?https://wiki.wesnoth.org/LuaAPI/wesnoth ... e_animatorthis would allow you to...

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Scenario & Campaign Development • Re: A March of Justice [MP/SP Hybrid...

I released the 1.0 version of the campaign, meaning the first version I considered 'finished'. I made several adjustments to the balance, added achievements, spotted and fixed a few bugs, and improved...

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Mainline Campaign Development • Re: Secrets of the Ancients (Undead Campaign)

You are playing the version under development, not the stable version, so you should expect some bugs. This does seem to be a bug that nobody else has noticed. Can you report it on the bug tracker...

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Scenario & Campaign Development • Re: Palms amid Blue Dunes [Dunefolk...

I wonder how people feel about the goblins spawning outside the villages?I think it is annoying.For Scenario 03 it is fine.For Scenario 04 it is annoying, cause I need to take the villages to reduce...

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Multiplayer Development • Re: Lair of Thugs - beginner MP campaign!

Thank you for your feedback! We're glad that you liked the story!should it really have the trait “mechanical”? After all, the rider as well as the horse are living creaturesWe made it like in the...

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Multiplayer Development • Re: Modified World Conquest

So I added campaign tags but game still dont see this scenario as a campaign. I dont know what I should change to make it works well. Is anyone else could take a look on it?I couldnt upload file...

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