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Art Workshop • Re: Amorphous's Pixel Art

Never posted these Imperial Era lizard riders. Could be better but what else is new!Statistics: Posted by Amorphous — Today, 7:50 am

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Lua Labs • Re: Gui Debug Tools 0.10.5 for 1.16.x & 1.17.x BfW

I aam using it with BfW 1.18 and it helped me a lot. Thanks!Statistics: Posted by hermestrismi — Today, 9:08 am

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Users’ Forum • Re: AI Settings Tool Modification

Hi,I am using this version for BfW 1.18 and it is working very well. Thanks! AI_settings.rarStatistics: Posted by hermestrismi — Today, 9:18 am

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Scenario & Campaign Development • Re: Life of Mechzen - Single Player...

new patch has been releasedStatistics: Posted by Vilebeggar — Today, 9:57 am

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WML Workshop • Installing newest WML tools like wmllint

Hello all,Main QuestionHow do I install the latest versions of WML tools? I am using the package `wesnoth-1.16-tool` on Ubuntu, but I want to develop for Wesnoth 1.18, so it seems like having the 1.16...

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WML Workshop • Re: Installing newest WML tools like wmllint

Sounds like you have some knowledge of git, you could always clone the repo and `sudo scons install-pytools`.Note that last time I looked, it will install /usr/local/share/wesnoth/data/tools/wmlindent...

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Faction & Era Development • AI instructions for stealable unit

I am developing an era that has war machines. They have a rule that if there's no friendly unit nearby, an enemy attacking it will convert the unit to the side of the attacker. Fun but a bit gimmicky...

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Scenario & Campaign Development • Re: NEW: Elvish Dynasty RPG

I'm not sure if the author actually views the forums anymore. Nevertheless, I'm compelled to write, because I really enjoyed this game!Note that was playing with the Advanced Wesnoth Wars add-on. This...

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WML Workshop • set_accuracy and increase_accuracy inside an effect tag

I'm trying to create a unit with a ranged attack that blinds the opponent until their next turn, in Bfw 1.19.4.this is the attack code:Code: [attack] name=lightbeam description=_"lightbeam"...

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WML Workshop • Re: set_accuracy and increase_accuracy inside an effect tag

Assuming this attack did not have accuracy before, add and set have same result.Statistics: Posted by Ravana — Yesterday, 10:11 pm

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Scenario & Campaign Development • Re: The Deceiver's Gambit - New...

----S00:> - No dialog explaining why you don't get experience upon killing enemiesDelfador should get normal experience from killing enemies, and when I test this out it seems to work fine. Is...

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WML Workshop • Problem stopping a set_menu_item

Hi I have a set_menu_item which appears for units with a role of "worker", it allows the worker to engineer (transform) terrain.It currently uses the filter (#new filter to check for enemy units...

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WML Workshop • Re: Problem stopping a set_menu_item

https://wiki.wesnoth.org/ConventionsWML#IndentationStatistics: Posted by Ravana — Today, 2:56 pm

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Art Workshop • Re: Amorphous's Pixel Art

Those lizards look cool. Could be an nice addition to the fauna of wesnoth. Statistics: Posted by Refumee — Today, 3:05 pm

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Mainline Campaign Development • Re: Winds of Fate

Well, I admit it was a very bad way to handle that. Sorry about it. I can’t really undo it now. What I was saying is Aspirant level’s difficulty is far too low compared to the rest and is essentially...

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Scenario & Campaign Development • Re: Clanhoof Highlands (campaigns pack)

How are you supposed to find Zarathus in the "Shadows of Power" scenario? There are literally no clues of any kind, visiting all temples and stone pillars, does nothing, and time runs out every time,...

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Faction & Era Development • Re: War of Legends [MP Era for Wesnoth...

AE - EOM - Windsong adjustments- Runeforger HP to 51 (+2) , movement to 6 (+1) , blade/arcane res increased by 10% , memory/sorrow dmg damage increase by +1 , sorrow now has marksman , price to 57g...

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WML Workshop • wmllint incorrectly complains about missing ID

When I run wmllint on one of my scenarios, I get the error message Code: "scenarios/2_last_minute.cfg", line 396: unknown 'Arzemar' referred to by idThis is the snippet of code where the complaint...

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Scenario & Campaign Development • Re: SeaFire (MP Campaigns and an Era)

I have updated SeaFire Era for both 1.16 and 1.18 to not waste AMLAs on healing if a unit gains AMLA outside of it's turn while over 60% HP.Seafire: Returnation and Seafire Origins are ported to...

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WML Workshop • Github Workflow Example

I set up a Github workflow for running WML tools on the repo of my custom era. I thought it could be interesting for some. Feel free to use and adapt it it if you think it's useful for you as well.The...

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