WML Workshop • Re: wmllint incorrectly complains about missing ID
That works, thanks a lot! Schema validation sounds interesting, too, what is that exactly?Statistics: Posted by Civhai — Today, 12:33 pm
View ArticleScenario & Campaign Development • Dusk of Dawn - Campaign
STORYDeep underground in the Heart Mountains, a new tribe of trolls is born. Help the trolls grow and fulfill Ougl Firstborn biggest dream.These are the notes collected from the Book of Crelanu, also...
View ArticleWML Workshop • Access list of faction from scenario
Hi,Is it possible to access the list of factions of the current era from a scenario event?Statistics: Posted by Tonk — Today, 1:07 pm
View ArticleWML Workshop • Re: Access list of faction from scenario
https://github.com/ProditorMagnus/Hide_ ... in.cfg#L11Statistics: Posted by Ravana — Today, 2:08 pm
View ArticleWML Workshop • Re: Github Workflow Example
czyzby has some similar workflows you could take a look...
View ArticleScenario & Campaign Development • Re: Rustling in the Wind - Campaign
Thank you for this great campaign, I really like it. I like your phantasy and your new ideas. Good job. Thank you.Thank you for the kind words. It really is incredibly motivating to see such a nice...
View ArticleScenario & Campaign Development • Re: Palms amid Blue Dunes [Dunefolk...
@MoonyDragon Do you know who made desert.jpg (from story aret in PaBD) and hopefully what campaign it initially appeared in? Is it your art? Could I use it elsewhere?It was made by JAP back in 2007...
View ArticleWML Workshop • Re: [SOLVED] Access list of faction from scenario
Note that that method is using a deprecated API that is removed in Wesnoth 1.19. As such, I recommend you use wesnoth.scenario.era instead of wesnoth.game_config.era.Statistics: Posted by...
View ArticleMultiplayer Development • Re: World Conquest II
Wouldn't it be better to have the bonuses picked before recruiting? Or if there is some obscure reason for this mechanic at least create the recruit after picking bonuses.It's a small thing but it...
View ArticleScenario & Campaign Development • Re: Campaign "Sanctuary"
Thank you, that's a cool strategy!Statistics: Posted by walodar — Yesterday, 6:15 pm
View ArticleScenario & Campaign Development • Re: Lazersquad new scenario (squad...
Have updated Lazersquad to use some of mechanical's excellent unit icons, as these seem to reflect the ethos of the "squad" better, I have also added new response sounds when you click and move units...
View ArticleScenario & Campaign Development • Re: For Power (0.6.6)
A new version is out. It finally brings new scenarios - there are 2 new non talk-only ones in Chapter 6. But besides that, there are changes in existing content. The biggest one is heroes' amlas -...
View ArticleScenario & Campaign Development • Re: Dusk of Dawn - Campaign
Hi! Congratulations on a release of a new campaign! I've played it today, version 1.0.2 (seems you patched some more things as right now the addon viewer says 1.0.4 is the current version).It was...
View ArticleScenario & Campaign Development • Re: Oath of Allegiance [SP Desert...
Hello guys,I am porting this campaign right now to 1.18.2 as part of the Dunefolk campaign event from WMG.I try to bugfix everything I find here.Additional it will be a standalone addon (sorry...
View ArticleMultiplayer Development • Re: World Conquest II
IMO it would already be a step forward to add a right click menu and mention it in the objectives. The trigger on recruit can stay for those that miss the right click option.Statistics: Posted by...
View ArticleFaction & Era Development • Re: WotG - War of the Gods (by Chaosrider)
Thx ghype for uploading WOTG. Ive uploaded it on wesnoth 1.18.WOTG has a lot weapon specials and abilities.Random recruits is a good option since you never know what types of units you will be able to...
View ArticleScenario & Campaign Development • Re: Leafsea Burning (1.16)
Thanks for informationStatistics: Posted by BoatsNBeds — Today, 10:07 am
View ArticleScenario & Campaign Development • Re: Dusk of Dawn - Campaign
I think I saw some icons in other addons but unfortunately I can't remember any. But I think you can add one of standard icons: schedule-underground-illum.png or maybe even schedule-indoors.png. This...
View ArticleScenario & Campaign Development • Re: Rustling in the Wind - Campaign
There is something else that bothers me. In the last scenario (Swan Song) all units on DARK FOREST terrain lose health points. And because this is happening in an animated way, unit by unit, it takes...
View ArticleiOS Support • Re: iOS support thread
Connecting works fine here, from an ipad though. You might be low on RAM. If you have addons installed you could try deinstalling some. Or find the crash log and post it then perhaps we can get an...
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