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Scenario & Campaign Development • Re: Knights of the Silver Spire -...

Will there be an upgrade to 1.1.18?Statistics: Posted by WLFobe — Today, 3:21 pm

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Scenario & Campaign Development • Re: From Rocks and Blood - Troll Campaign

Will there be an upgrade to 1.1.18?Statistics: Posted by WLFobe — Today, 3:26 pm

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Scenario & Campaign Development • Re: A Goblin Adventure - Short SP Campaign

Will there be an upgrade to 1.1.18?Statistics: Posted by WLFobe — Today, 3:27 pm

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Scenario & Campaign Development • Re: The Pool of Ek [SP Campaign] v1.15

Will there be an upgrade to 1.1.18?Statistics: Posted by WLFobe — Today, 3:30 pm

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Scenario & Campaign Development • Re: Order of Oerbrae - SP campaign

Will there be an upgrade to 1.1.18?Statistics: Posted by WLFobe — Today, 3:32 pm

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Scenario & Campaign Development • Re: The Harvest - a Myth: The Fallen...

Is this still under development? I keep checking, but it's not updated to 1.1.18.Statistics: Posted by WLFobe — Today, 3:38 pm

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WML Workshop • Re: Log error message

When undoing an action, the game stores the players action in that stack and also all "choic-type" actions (like which [option] the player chose) that were recorded while excuting the action. Then the...

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Faction & Era Development • alternate history era

okay, not sure if this is the right place to put it, but i had as idea for an addon based on the 19th century but with some weird steampunk units in in it. Is anyone interested?also, while I do have...

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Translations & Internationalization • Re: Arabic translation

update:wesnoth-EI : 100% translated wesnoth-ei.rarStatistics: Posted by hermestrismi — Today, 9:38 am

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Art Workshop • Re: Amorphous's Pixel Art

Triple-post with update on the melee and a first pass on the bob. Melee might be there in terms of frame count, but fair number of moving parts to keep track of, not sure how well the force of the...

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Multiplayer Development • Re: Crits! Mod

IMPORTANT ANNOUNCEMENT!!TELL YOUR FRIENDS, TELL YOUR FAMILY, CALL YOUR NEIGHBOURS: THE MULTIPLAYER BUGFIX IS HERE!!The crit mod was broken in multiplayer, due to using math.random instead of...

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Forum Games • Re: Word association

complicatedStatistics: Posted by ChaosRider — Today, 2:24 pm

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Scenario & Campaign Development • Re: Knights of the Silver Spire -...

I love the concept of the Knights of the Silver Spire facing off against the Crimson Duke. Can’t wait to dive into the scenarios! I’ll definitely let you know if I run into any issues.Statistics:...

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Users’ Forum • Re: Question about movement points?

Movement points usually cover all actions a unit can take, not just moving. So, attacking or using special abilities can also cost MP. It’s a way to balance things out.Statistics: Posted by Verianta —...

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WML Workshop • Re: wmllint incorrectly complains about missing ID

You're right that the [have_unit] filter should handle cases where the unit might not exist yet. Since your scenario runs fine, it might just be a quirk with wmllint not recognizing the macro setup.To...

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Scenario & Campaign Development • Re: Waves of Distant Shore - Campaign

Scenario: CharmIs it intended that the Holy Brothers are unable to enter the underwater-cave? Both ate unable to pass x,y=34,6Statistics: Posted by Straff — 31 minutes ago

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Multiplayer Development • Re: Modified World Conquest

I have uploaded MWC to 1.18 server with fixed bugs. Could you try it on there babycoby?Statistics: Posted by ChaosRider — 18 minutes ago

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Technical Support • Re: No MWC era in unit data base of Wesnoth 1.18

Well, but isnt it possible to increase this time of parse?Statistics: Posted by ChaosRider — Today, 12:39 pm

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Scenario & Campaign Development • Opening Dwarven Doors

I am in the process of building a campaign focusing on the foundation of Dwarven Doors, its a semi-spinoff from my previous campaign Reign of the Great Chief. Should be about 6-7 scenarios, 2 of which...

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Scenario & Campaign Development • Re: Dawn of Thunder [SP campaign for...

So, do you know if/when the Irdya Dragon add-on is going to be ported to 1.18? I can't really port DoT until that's done...Since it's a dependency, I think you can port it yourself.I'd really rather...

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