Well, I admit it was a very bad way to handle that. Sorry about it. I can’t really undo it now. What I was saying is Aspirant level’s difficulty is far too low compared to the rest and is essentially trivial, which might be less necessary given the new TSG Re-Revision leading to les need for such easy campaigns.
I said a bit more than that but that’s my main point. I currently disagree with this, though I think this a but confusing to new players, who wouldn’t expect a hard campaign to have such an easy difficulty. I thinkt his a more general problem. It’s hard to tell by a new player if a hard campaign on a lower difficulty is easier or harder than a novice campaign at a high difficulty. But I don’t think the diffucoty itslef should be changed. I did notice some earlier proposals to reduce the number of yetis on Aspirant difficulty and I personally think it shouldn’t get easier either. It is already quite easy, and the yetis aren’t very hard on Aspirant difficulty. But maybe others disagree. I am qutie biased myself. In general, allowing a large variety of difficulties for campaigns seems like a good thing.
I said a bit more than that but that’s my main point. I currently disagree with this, though I think this a but confusing to new players, who wouldn’t expect a hard campaign to have such an easy difficulty. I thinkt his a more general problem. It’s hard to tell by a new player if a hard campaign on a lower difficulty is easier or harder than a novice campaign at a high difficulty. But I don’t think the diffucoty itslef should be changed. I did notice some earlier proposals to reduce the number of yetis on Aspirant difficulty and I personally think it shouldn’t get easier either. It is already quite easy, and the yetis aren’t very hard on Aspirant difficulty. But maybe others disagree. I am qutie biased myself. In general, allowing a large variety of difficulties for campaigns seems like a good thing.
Statistics: Posted by Gothyoba — Yesterday, 11:15 pm