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Ideas • Saurian Scale Color Changer

Hello guys,I'm not realy sure, if this is the right thread for this, but I created a saurian color changer.It changes the scales colors of the saurians as soon as they are recruited, randomly.Right...

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Scenario & Campaign Development • Re: The Dark Hordes Revised

I have created the development repository on GitHub. This is not for general players, but primarily to share the code for developers and playtesters.<https://github.com/kameramen0106/The_Da ......

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Multiplayer Development • Re: Conquest, Conquest+, Conquest+ Space Updates

Conquest+ has now been updated with options at startup to disable the Magus, also an option to disable Builders (and siege units), ....so these can simply be selected optionally e.g. if you want the...

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Ideas • Re: Saurian Scale Color Changer

I don't know how you implemented this, but this is the very thing I introduced the palette cleanup (restriction) and *_ColorMap.png for. How did you end up doing it?Statistics: Posted by doofus-01 —...

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Users’ Forum • Re: Mainline campaigns

It seems Svarballi is passive_leader=yes in my version, so it is not supposed to move. Is it moving anyway?I don't have the die event in my version of scenario 10.I got both from the GitHub, so maybe...

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Forum Games • Re: Word association

trueStatistics: Posted by Spannerbag — Today, 1:18 pm

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Multiplayer Development • Re: The High Seas (Naval MP Scenario)

often the enemy ship is the best place to run to- perhaps boarding is a little too easy now?maybe limit the places you can disembark from the ships? bottlenecks?like how the sub does itHmm, I guess it...

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iOS Support • is anyone else having this issue

So, I try to connect to the addons server and it does not connect and says “remote host disconnected”I do not know what a remote host is nor did I need to do this any other time I played wesnoth, it...

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iOS Support • Re: is anyone else having this issue

The 1.14 add-ons server is down: https://status.wesnoth.org/Statistics: Posted by Pentarctagon — Today, 2:47 am

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Eastern Invasion • Re: 17a. The Duel

I don't know if there's anyone completing the Pacifist achievement in this scenario. The undead attacks agressively, which can kill themselves in the counter attack, so it seems impossible to kill no...

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Multiplayer Development • Re: Knyghtmare's MP Scenarios/MP Campaigns Feedback...

Realm of the Dark updated to version 1.0.5 for both 1.18.x and 1.19.x versions of BfW.Statistics: Posted by Lord-Knightmare — Yesterday, 4:19 pm

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Faction & Era Development • Re: Woodlanders

Bug report: Toxic Plant advances to Predator_Bush, should be Predator Bush. Pops up in game lua error so it's quite annoying.Statistics: Posted by Atreides — Yesterday, 6:43 pm

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Users’ Forum • Re: Introduce yourself here!

Hey,Trying to get more into this game now that im getting more into this game. Thought Id give my regards. Great game and looking to learn more aboot itStatistics: Posted by JethroTull — Yesterday,...

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Mainline Campaign Development • Re: Winds of Fate

The way I play, I found I needed all the units I could get to keep my healers from getting sniped, especially in the last scenario, so many drakes means you have to have really good blocking to keep...

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Multiplayer Development • Re: XP Bank (MP/SP modification for 1.12-1.18)

Btw, I switched in-game language for a bit and checked the arabic translation, and some text (specifically in mod options/option descriptions) is untranslatedHi,Well, the .po file says it is 100% so...

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WML Workshop • I need to create a weaker version of the NIGHTSTALK ability.

Greetings, I need help from people with more experience than myself in these matters.I would like the unit to be invisible during the night, as long as it's X or more hexes away from the nearby enemy...

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WML Workshop • Re: I need to create a weaker version of the NIGHTSTALK ability.

Add [filter]Statistics: Posted by Ravana — Today, 2:29 pm

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Multiplayer Development • Re: New title: Discussing some proposed 1.20...

If we need a more tanky Necromancer, but with less hp, we can give him the ability to channel half of the damage taken to adjacent undead units. Explain this by him draining life energy from those...

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Scenario & Campaign Development • Re: The Deceiver's Gambit - New...

- The campaigns are called The Deceiver's Gambit, Part 1 and 2. Wouldn't a more unique name be more interesting?Yeah something like 'The Deciever's Gambit' and then 'The Traitors Checkmate' would be...

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Forum Games • Re: Word association

booleanStatistics: Posted by DuncanDill — Yesterday, 7:36 pm

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