Ideas • Saurian Scale Color Changer
Hello guys,I'm not realy sure, if this is the right thread for this, but I created a saurian color changer.It changes the scales colors of the saurians as soon as they are recruited, randomly.Right...
View ArticleScenario & Campaign Development • Re: The Dark Hordes Revised
I have created the development repository on GitHub. This is not for general players, but primarily to share the code for developers and playtesters.<https://github.com/kameramen0106/The_Da ......
View ArticleMultiplayer Development • Re: Conquest, Conquest+, Conquest+ Space Updates
Conquest+ has now been updated with options at startup to disable the Magus, also an option to disable Builders (and siege units), ....so these can simply be selected optionally e.g. if you want the...
View ArticleIdeas • Re: Saurian Scale Color Changer
I don't know how you implemented this, but this is the very thing I introduced the palette cleanup (restriction) and *_ColorMap.png for. How did you end up doing it?Statistics: Posted by doofus-01 —...
View ArticleUsers’ Forum • Re: Mainline campaigns
It seems Svarballi is passive_leader=yes in my version, so it is not supposed to move. Is it moving anyway?I don't have the die event in my version of scenario 10.I got both from the GitHub, so maybe...
View ArticleForum Games • Re: Word association
trueStatistics: Posted by Spannerbag — Today, 1:18 pm
View ArticleMultiplayer Development • Re: The High Seas (Naval MP Scenario)
often the enemy ship is the best place to run to- perhaps boarding is a little too easy now?maybe limit the places you can disembark from the ships? bottlenecks?like how the sub does itHmm, I guess it...
View ArticleiOS Support • is anyone else having this issue
So, I try to connect to the addons server and it does not connect and says “remote host disconnected”I do not know what a remote host is nor did I need to do this any other time I played wesnoth, it...
View ArticleiOS Support • Re: is anyone else having this issue
The 1.14 add-ons server is down: https://status.wesnoth.org/Statistics: Posted by Pentarctagon — Today, 2:47 am
View ArticleEastern Invasion • Re: 17a. The Duel
I don't know if there's anyone completing the Pacifist achievement in this scenario. The undead attacks agressively, which can kill themselves in the counter attack, so it seems impossible to kill no...
View ArticleMultiplayer Development • Re: Knyghtmare's MP Scenarios/MP Campaigns Feedback...
Realm of the Dark updated to version 1.0.5 for both 1.18.x and 1.19.x versions of BfW.Statistics: Posted by Lord-Knightmare — Yesterday, 4:19 pm
View ArticleFaction & Era Development • Re: Woodlanders
Bug report: Toxic Plant advances to Predator_Bush, should be Predator Bush. Pops up in game lua error so it's quite annoying.Statistics: Posted by Atreides — Yesterday, 6:43 pm
View ArticleUsers’ Forum • Re: Introduce yourself here!
Hey,Trying to get more into this game now that im getting more into this game. Thought Id give my regards. Great game and looking to learn more aboot itStatistics: Posted by JethroTull — Yesterday,...
View ArticleMainline Campaign Development • Re: Winds of Fate
The way I play, I found I needed all the units I could get to keep my healers from getting sniped, especially in the last scenario, so many drakes means you have to have really good blocking to keep...
View ArticleMultiplayer Development • Re: XP Bank (MP/SP modification for 1.12-1.18)
Btw, I switched in-game language for a bit and checked the arabic translation, and some text (specifically in mod options/option descriptions) is untranslatedHi,Well, the .po file says it is 100% so...
View ArticleWML Workshop • I need to create a weaker version of the NIGHTSTALK ability.
Greetings, I need help from people with more experience than myself in these matters.I would like the unit to be invisible during the night, as long as it's X or more hexes away from the nearby enemy...
View ArticleWML Workshop • Re: I need to create a weaker version of the NIGHTSTALK ability.
Add [filter]Statistics: Posted by Ravana — Today, 2:29 pm
View ArticleMultiplayer Development • Re: New title: Discussing some proposed 1.20...
If we need a more tanky Necromancer, but with less hp, we can give him the ability to channel half of the damage taken to adjacent undead units. Explain this by him draining life energy from those...
View ArticleScenario & Campaign Development • Re: The Deceiver's Gambit - New...
- The campaigns are called The Deceiver's Gambit, Part 1 and 2. Wouldn't a more unique name be more interesting?Yeah something like 'The Deciever's Gambit' and then 'The Traitors Checkmate' would be...
View ArticleForum Games • Re: Word association
booleanStatistics: Posted by DuncanDill — Yesterday, 7:36 pm
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