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Users’ Forum • Re: Survey Results!

For one who is keen on assessing the quality of the current set of mainline campaigns, seeing "I haven't played it recently" being the key segment brings to question to whether "I have not played it...

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WML Workshop • Re: check_passability for [modify_unit]?

While I can kind of understand that [modify_unit], [teleport], and [move_unit] have some overlaps in what they do, they are basically three different things. (Although, [move_unit] is technically...

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Users’ Forum • Reign of the Lords question

I recently discovered the game, played through 2 campaigns and decided to check out some addons. Mainly interested in Reign of the Lords Advancement Module.I tested it and the units are there in the...

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Mainline Campaign Development • Re: Winds of Fate

A third option might be Ras-Tabahn (as a tie in with SotA), shedding some light on his origins? Maybe he was an accomplished magician amongst the wesfolk and in line to become a lich-lord before the...

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Scenario & Campaign Development • Re: Waves of Distant Shore - Campaign

After having read this topic, eh, seems I missed a lot, I got no achievements and didn't find the Holy Brother. The campaign is pretty easy if you made a solid setup in the first battle scenario....

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Multiplayer Development • Re: Multiplayer Activity Report - 2024

September is added.Statistics: Posted by Pentarctagon — Yesterday, 11:52 pm

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Scenario & Campaign Development • Re: Clanhoof Highlands (campaigns pack)

update Clanhoof Highlands (campaigns pack)version 0.1.11 more campaign to the pack,re-adjust items system (potions, items, artefacts),the new campaign is Mermen Plight (wesnoth 1.0) with different...

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Scenario & Campaign Development • Re: Campaign EoMaifier Mod (1.16,1.18)

Updated the mod - now it's possible to choose multiple factions if the new mod option is enabled!Statistics: Posted by ForestDragon — Today, 11:30 am

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Scenario & Campaign Development • Re: Campaign Steppeifier Mod (1.16,1.18)

Updated the mod - now it's possible to choose multiple factions if the new mod option is enabled!Statistics: Posted by ForestDragon — Today, 11:32 am

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Scenario & Campaign Development • Re: The Deceiver's Gambit - New...

UPDATE - TDG version 2.0 is now released! Available on both 1.18 and 1.19.Statistics: Posted by Dalas120 — 15 minutes ago

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Scenario & Campaign Development • Re: The Deceiver's Gambit - Revision -...

UPDATE - TDG version 2.0 is now released! Available on both 1.18 and 1.19.Thanks to everyone who's provided your feedback. Please post additional comments on the main thread:...

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Scenario & Campaign Development • Re: Chaoz Battle of the Wizards (new...

Chaoz has been added to the 118 addon server with many small updates and fixes.Statistics: Posted by Gwledig — Yesterday, 10:51 pm

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Scenario & Campaign Development • Re: Lazersquad new scenario (squad...

Lazersquad has been added to the 1.18 addon server with many fixes, some updated icons and graphics and updated random maps.Statistics: Posted by Gwledig — Yesterday, 10:52 pm

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Multiplayer Development • Re: WesCraft - new mini multiplayer mod

Wescraft has been added to the 1.18 addon server with many small fixes and some new random maps.Statistics: Posted by Gwledig — Yesterday, 10:52 pm

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Multiplayer Development • Re: Conquest, Conquest+, Conquest+ Space Updates

All my Conquest mods are now on the 1.18 addon server with many fixes, some new graphics/unit icons and small updates (Conquest original gameplay retains its original settings to keep original to...

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Multiplayer Development • Re: Gwledig's Mods (Conquest - original gameplay),...

All my mods are now on the 1.18 addon server, including Conquest Original Gameplay, Conquest+, Conquest+ Space, WesCraft, Chaoz, Lazersquad including many small fixes and some new unit icons and...

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Multiplayer Development • Re: Battle Royale map-pack + item mod (1.16, 1.18)

Released update 1.4.0 for battle royale, now the mod has a "campaign hardcoreifier integration" option, making the high-level units from the mod drop less ridiculous amounts of legendary...

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Scenario & Campaign Development • Re: TSP1: The Amaranthine Stone 1.0.9 -...

Ported to 1.18 server.Statistics: Posted by bssarkar — Yesterday, 3:13 pm

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Ideas • give 'neutral' alignment' to scepter of fire and rod of justice

I open a https://github.com/wesnoth/wesnoth/pull/9380 PRto give two attacks based on two mainline objects the 'neutral' alignment in order to ignore the unit alignment of the object's wearer, these...

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Scenario & Campaign Development • Re: The Dark Rising

Version 1.0.1f:-Added map of the story-Dialogue improvementsStatistics: Posted by Paskovski — Yesterday, 5:06 pm

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