Users’ Forum • Re: Survey Results!
For one who is keen on assessing the quality of the current set of mainline campaigns, seeing "I haven't played it recently" being the key segment brings to question to whether "I have not played it...
View ArticleWML Workshop • Re: check_passability for [modify_unit]?
While I can kind of understand that [modify_unit], [teleport], and [move_unit] have some overlaps in what they do, they are basically three different things. (Although, [move_unit] is technically...
View ArticleUsers’ Forum • Reign of the Lords question
I recently discovered the game, played through 2 campaigns and decided to check out some addons. Mainly interested in Reign of the Lords Advancement Module.I tested it and the units are there in the...
View ArticleMainline Campaign Development • Re: Winds of Fate
A third option might be Ras-Tabahn (as a tie in with SotA), shedding some light on his origins? Maybe he was an accomplished magician amongst the wesfolk and in line to become a lich-lord before the...
View ArticleScenario & Campaign Development • Re: Waves of Distant Shore - Campaign
After having read this topic, eh, seems I missed a lot, I got no achievements and didn't find the Holy Brother. The campaign is pretty easy if you made a solid setup in the first battle scenario....
View ArticleMultiplayer Development • Re: Multiplayer Activity Report - 2024
September is added.Statistics: Posted by Pentarctagon — Yesterday, 11:52 pm
View ArticleScenario & Campaign Development • Re: Clanhoof Highlands (campaigns pack)
update Clanhoof Highlands (campaigns pack)version 0.1.11 more campaign to the pack,re-adjust items system (potions, items, artefacts),the new campaign is Mermen Plight (wesnoth 1.0) with different...
View ArticleScenario & Campaign Development • Re: Campaign EoMaifier Mod (1.16,1.18)
Updated the mod - now it's possible to choose multiple factions if the new mod option is enabled!Statistics: Posted by ForestDragon — Today, 11:30 am
View ArticleScenario & Campaign Development • Re: Campaign Steppeifier Mod (1.16,1.18)
Updated the mod - now it's possible to choose multiple factions if the new mod option is enabled!Statistics: Posted by ForestDragon — Today, 11:32 am
View ArticleScenario & Campaign Development • Re: The Deceiver's Gambit - New...
UPDATE - TDG version 2.0 is now released! Available on both 1.18 and 1.19.Statistics: Posted by Dalas120 — 15 minutes ago
View ArticleScenario & Campaign Development • Re: The Deceiver's Gambit - Revision -...
UPDATE - TDG version 2.0 is now released! Available on both 1.18 and 1.19.Thanks to everyone who's provided your feedback. Please post additional comments on the main thread:...
View ArticleScenario & Campaign Development • Re: Chaoz Battle of the Wizards (new...
Chaoz has been added to the 118 addon server with many small updates and fixes.Statistics: Posted by Gwledig — Yesterday, 10:51 pm
View ArticleScenario & Campaign Development • Re: Lazersquad new scenario (squad...
Lazersquad has been added to the 1.18 addon server with many fixes, some updated icons and graphics and updated random maps.Statistics: Posted by Gwledig — Yesterday, 10:52 pm
View ArticleMultiplayer Development • Re: WesCraft - new mini multiplayer mod
Wescraft has been added to the 1.18 addon server with many small fixes and some new random maps.Statistics: Posted by Gwledig — Yesterday, 10:52 pm
View ArticleMultiplayer Development • Re: Conquest, Conquest+, Conquest+ Space Updates
All my Conquest mods are now on the 1.18 addon server with many fixes, some new graphics/unit icons and small updates (Conquest original gameplay retains its original settings to keep original to...
View ArticleMultiplayer Development • Re: Gwledig's Mods (Conquest - original gameplay),...
All my mods are now on the 1.18 addon server, including Conquest Original Gameplay, Conquest+, Conquest+ Space, WesCraft, Chaoz, Lazersquad including many small fixes and some new unit icons and...
View ArticleMultiplayer Development • Re: Battle Royale map-pack + item mod (1.16, 1.18)
Released update 1.4.0 for battle royale, now the mod has a "campaign hardcoreifier integration" option, making the high-level units from the mod drop less ridiculous amounts of legendary...
View ArticleScenario & Campaign Development • Re: TSP1: The Amaranthine Stone 1.0.9 -...
Ported to 1.18 server.Statistics: Posted by bssarkar — Yesterday, 3:13 pm
View ArticleIdeas • give 'neutral' alignment' to scepter of fire and rod of justice
I open a https://github.com/wesnoth/wesnoth/pull/9380 PRto give two attacks based on two mainline objects the 'neutral' alignment in order to ignore the unit alignment of the object's wearer, these...
View ArticleScenario & Campaign Development • Re: The Dark Rising
Version 1.0.1f:-Added map of the story-Dialogue improvementsStatistics: Posted by Paskovski — Yesterday, 5:06 pm
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