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Multiplayer Development • Re: Gwledig's Mods (Conquest - original gameplay), Conquest+, Conquest+ Space, Chaoz - battle of the wizards, Lazersquad

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All my mods are now on the 1.18 addon server, including Conquest Original Gameplay, Conquest+, Conquest+ Space, WesCraft, Chaoz, Lazersquad including many small fixes and some new unit icons and graphics. One addition is some new music to most mods. Conq Original Gameplay retains unchanged however in terms of gameplay, graphics and features (aside from where Wesnoth has updated things in core art etc). There are too many updates to list but here are some below.

Fixed broken images in Chaoz
Fixed broken images in Wescraft
All images working in Lazersquad
Allowed building structures on castle terrain in Wescraft
Removed redundant upgrade menu from Farms in Wescraft
All conquest+ and original gameplay mods worker units updated to show correct 'worker' trait in side menu.
Unpetrify fix when mages near petrified unit in conquest+
Zombified units in conquest+ (when rift rider turns enemy to zombie with plague) not deleted on turn change
Zombiefied unit stats set correctly in conquest style
Numerous unit changes to standardise and improve look of mods
Some icons fixed in Wescraft
New missile silo icon in Conquest+ Space
Missile icons replace 'spear' icons in Conquest+ Space
Some menus with box wrapping problem fixed in Wescraft
Unit icons updated in Lazersquad to replace generic Wesnoth ones
Missile icon added on bazooka when ranged weapon used in Lazersquad
Modern boat unit icons replace old ones in Conquest+ Space
Lazersquad, fortifications now use unique IDs to avoid OOS errors
Many unit/missile/fortification/summon IDs set to random unique to avoid OOS errors.
Tiamat and Rift Lord dragons set to 72x72 so not overlarged.
Special unit images added for conq+ Rome, Beast and Pirates
Added custom music atmospheric music to all mods
New ship updates and icons in most mods including special pirate ships in Conq+
Fixed ships in wescraft so they can't move on mines
Fixed seige damage not set properly in wescraft
Added more detail to descriptions for ranged weapon stats in recruit menus
Wizard slayer in Wescraft now has bow (does normal bow damage)
Added bonus damage seige cannon (the cannon units now look like proper cannon)
Knight, Crusader and Paladin now requires armourcraft in Wescraft
Lazersquad added additional random maps
Chaoz added random cave maps...

Statistics: Posted by Gwledig — Yesterday, 10:59 pm



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