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Strategies & Tips • [NR] Showdown not enough Dwarves

I have enough money, but not a very good recall list: I can buy only one full keep of dwarf lords. The rest of my veterans are mostly fugitives and highwaymen.With tallin's forces this thin, the AI...

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Scenario & Campaign Development • Re: The South Guard, Re-Revised - New...

I agree with octalot’s comments here. It can be confusing to have the undo button hint for anew player when entering a village because that would generally be a good idea and the warning might...

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Strategies & Tips • Re: [NR] Showdown not enough Dwarves

Should I just give up and restart them campaign?Assuming you're playing on a recent version of Wesnoth, you can switch to an easier difficulty level just for this scenario (you don't have to restart...

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WML Workshop • Goto micro_ai query

Hi,I've setup a goto micro_ai that spans 3 sides.Here's the code (in prestart event):Code: [micro_ai] side=2,3,4 [filter] ability=dapanic# Done this way so that any unit can be "un-goto"'d by removing...

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WML Workshop • Re: Goto micro_ai query

Is there any way I can use :inspect - or anything else - to see if a unit is controlled by a micro ai or the default ai?There's probably an easier way to do this, but I would suggest editing...

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Scenario & Campaign Development • Re: Wesnoth Creepypasta--Loyalist...

Wow, this was a really interesting experience. The meta commentary was so engrossing that when I got to the final scenario, I found it all too depressing to play. That is, until I read this thread and...

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WML Workshop • Re: Why the hell cant l change the effects of...

Hi, re-opening once again `:DHow to properly reproduce the [trait] approach Via ability? (So It can affect adjacent units, can be conditionaly filtered and don't boost unit's damage when they already...

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Forum Games • Re: Word association

birdStatistics: Posted by DuncanDill — Yesterday, 5:25 pm

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Multiplayer Development • Re: The High Seas (Naval MP Scenario)

while the dynamic ship availability is pretty nice for as many ships as will fit on the map,Yeah, I remember noticing this feature when I skimmed through that version's code. If nothing else, it would...

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Scenario & Campaign Development • Re: a Princess on Mission (SP Campaign)

Why would you play on a outdated version xDAnyway I didn't finished the last 2 maps.Statistics: Posted by Skyend — Today, 12:04 am

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Add-on Feedback • Re: A New Order

I can't keep up with all of these bits of feedback when they're all being thrown together like this; please open individual GitHub issues for the ones that aren't...

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Scenario & Campaign Development • Re: A New Order.

I mostly just want to get PR #194 merged before I make a new release, but I still need to test it a bit more:https://github.com/nemaara/A_New_Order/pull/194...ok, that's merged, just one more to go...

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Scenario & Campaign Development • Re: Legend of the Invincibles

How do I finish "Darkest Darkness"? Spent quite some time and still unfonished and confusedStatistics: Posted by Karkarattaa — Today, 7:35 am

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Scenario & Campaign Development • Re: The South Guard, Re-Revised - New...

The sotry text and initial dialogue from the old scenario 5 is a good example.I'll take a look at this, thanks. I'd originally removed this because I was worried the campaign was too wordy, but I can...

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Faction & Era Development • Re: Ageless Era - Current Version: 4.36

Ageless Era 4.36 is out on the 1.18 add-on serverCode: Version 4.36:* Units and Factions * New era Armies of Amberan * New faction EE - Drakes * Returning faction EoC - Elementals * New units for Deep...

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Faction & Era Development • Re: Re: Armies of Amberan (wesnoth 1.14,1.16...

Ageless with AoA is released.Just like with FL I do not plan to reimport it unless there are massive changes. File names and unit identifiers are not nice enough, I used...

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Ideas • Re: Drarvish miners

Agreed that they'd make more sense as the dwarvish equivalent to a peasant. In the HttT revision I'm working on, we currently have their stats as:level 011 gold, 19xp, 4 moves, 25 hitpoints (10%...

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Scenario & Campaign Development • Re: 1.18 SP Campaign - A Tale of Two...

Bug sighted in 1st scenario. If Arvith come too late there is no defeat even if Barran already diedNot sure what version you are on, but the one I have no such bug exists.I tested this using debug...

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Faction & Era Development • Re: Battle for Wesnoth: Sub-Factions

In overall I like the default-like variations on existing factions, also it's a somewhat too similar to default (hopefully lv2 and lv3's could differ more to default's lv2/lv3 even more).About the...

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Faction & Era Development • Re: The Reign of the Lords

I get a bunch of warnings in my console like this from this add-on when loading any add-on:Thanks for posting this! Good spot, what version of wesnoth are you using?1.18.2Statistics: Posted by...

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