I'll take a look at this, thanks. I'd originally removed this because I was worried the campaign was too wordy, but I can definitely add it back in.The sotry text and initial dialogue from the old scenario 5 is a good example.
Will do.Instead of "the golden crown in Deoran's upper-left-hand corner", I suggest "the golden crown above Deoran's HP bar".
The undo hint only appears once, and its first appearance might be at a time when the player doesn't need to undo (they still have enough moves to reach where they're expected to go).
On turn 3, if you move to the keep, recruit 3 soldiers, and then move to a village to heal, then the undo hint appears. That's confusing, healing is a better choice than staying on the keep.
I'll take a look at this, thanks.I agree with octalot’s comments here. It can be confusing to have the undo button hint for anew player when entering a village because that would generally be a good idea and the warning might discourage a new player from doing so, or confuse them about how villages work and when to use them.
Ok, I'll swap out quick with a different trait.Making Urza Mathin quick greatly increases the radius in which he's dangerous, and it makes the player's own choices less interesting.
I feel the opposite. With very high XP costs, the only way to level a unit is by carefully feeding them XP. With low XP costs, it's easy for a beginner to level units without needing to be very skilled at feeding XP.Having less enemies but only needing 50% XP makes the player's XP management skill have a lot more influence, and I think it's wrong for a beginner campaign.
There's a couple reasons I have the AI retreat during the day in this campaign. First, even though retreating doesn't necessarily make the AI stronger, I do think it makes the appear AI more intelligent (thus giving a better impression of Wesnoth).The AI is retreating bandits back to Urza's castle, which while sensible is also not fun
Second, and more importantly, I hope the AI can serve as a tutorial element. By seeing the AI attack/retreat during favorable/unfavorable ToD, the player gets the idea that they should respect ToD as well.
Will fix, thanks.Urza's "the sun begins to set" is said a turn too late, the player has already made their moves at dusk.
Statistics: Posted by Dalas120 — Yesterday, 1:17 pm