Quantcast
Channel: The Battle for Wesnoth Forums
Viewing all articles
Browse latest Browse all 1181

Scenario & Campaign Development • Re: The South Guard, Re-Revised - New Mainline Candidate

$
0
0
The sotry text and initial dialogue from the old scenario 5 is a good example.
I'll take a look at this, thanks. I'd originally removed this because I was worried the campaign was too wordy, but I can definitely add it back in.
Instead of "the golden crown in Deoran's upper-left-hand corner", I suggest "the golden crown above Deoran's HP bar".
Will do.
The undo hint only appears once, and its first appearance might be at a time when the player doesn't need to undo (they still have enough moves to reach where they're expected to go).

On turn 3, if you move to the keep, recruit 3 soldiers, and then move to a village to heal, then the undo hint appears. That's confusing, healing is a better choice than staying on the keep.
I agree with octalot’s comments here. It can be confusing to have the undo button hint for anew player when entering a village because that would generally be a good idea and the warning might discourage a new player from doing so, or confuse them about how villages work and when to use them.
I'll take a look at this, thanks.
Making Urza Mathin quick greatly increases the radius in which he's dangerous, and it makes the player's own choices less interesting.
Ok, I'll swap out quick with a different trait.
Having less enemies but only needing 50% XP makes the player's XP management skill have a lot more influence, and I think it's wrong for a beginner campaign.
I feel the opposite. With very high XP costs, the only way to level a unit is by carefully feeding them XP. With low XP costs, it's easy for a beginner to level units without needing to be very skilled at feeding XP.
The AI is retreating bandits back to Urza's castle, which while sensible is also not fun
There's a couple reasons I have the AI retreat during the day in this campaign. First, even though retreating doesn't necessarily make the AI stronger, I do think it makes the appear AI more intelligent (thus giving a better impression of Wesnoth).

Second, and more importantly, I hope the AI can serve as a tutorial element. By seeing the AI attack/retreat during favorable/unfavorable ToD, the player gets the idea that they should respect ToD as well.

Urza's "the sun begins to set" is said a turn too late, the player has already made their moves at dusk.
Will fix, thanks.

Statistics: Posted by Dalas120 — Yesterday, 1:17 pm



Viewing all articles
Browse latest Browse all 1181

Trending Articles