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Faction & Era Development • Re: Battle for Wesnoth: Sub-Factions

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In overall I like the default-like variations on existing factions, also it's a somewhat too similar to default (hopefully lv2 and lv3's could differ more to default's lv2/lv3 even more).


About the skeleton archer, 5-3 pierce ranged AND -10% parry melee is just so terrible, unit will not be capable to deal any significant dmg at all , as well the -10% melee parry might wreck them, no traits so they are very low base stats. Probably increase price by 1g but one extra movement?

I do not think that the melee skeleton might be doing a good job as well, it's only better at day time because it's still 5-3 for just only 12g's which is fantastic.



In overall I like all orcs ideas , but I think lv1 gobbo is underpowered because it fills you out of a lot of upkeep, and 6-3 26 hp with one negative trait is terrible for lv1 gobbo.


Rest of things looks alright by me I think

Statistics: Posted by IPS — Today, 2:18 am



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