Hi, re-opening once again `:D
How to properly reproduce the [trait] approach Via ability?
(So It can affect adjacent units, can be conditionaly filtered and don't boost unit's damage when they already got fearless from other source)?
The trait's approach:Any ideas?
Thanks
How to properly reproduce the [trait] approach Via ability?
(So It can affect adjacent units, can be conditionaly filtered and don't boost unit's damage when they already got fearless from other source)?
The trait's approach:
Code:
[effect] apply_to="fearless" set=yes [/effect]
Thanks
Statistics: Posted by ZombieKnight — Yesterday, 5:22 pm