Quantcast
Channel: The Battle for Wesnoth Forums
Browsing all 578 articles
Browse latest View live

Faction & Era Development • Re: Obscured Folklore Era

Is this already in 1.18 servers? the few sprites I did see from the first post looks lovelyIt's sadly only available in 1.14.Statistics: Posted by Refumee — Yesterday, 9:29 pm

View Article


Image may be NSFW.
Clik here to view.

Multiplayer Development • Re: The High Seas (Naval MP Scenario)

I definitely second the request for an upload, but I'd also like to see a dedicated PVP map,You can download the latest version (Alpha-2) from here. Then just take out the contained folder...

View Article

Multiplayer Development • Re: Era of High Sorcery

so uh- is a new version planned for 1.16+?Statistics: Posted by secretspacepolice — Today, 3:05 am

View Article

Scenario & Campaign Development • Re: Real Ranged Attacks (Modification...

I don’t know if it’s possible, and not how complicated it is, but it would be cool if bows had a bigger range than thrown knives, And longbows should have the biggest range. That would be...

View Article

WML Workshop • Re: Recruitment Pattern

There is no default pattern. The AI always tries to recruit the best unit. It considers a lot of factors like enemy types, villages, terrain, gold remaining, current units, etc. Often, two or three...

View Article


Add-on Feedback • Re: A New Order

Fun campaign and supremely excellent story!1. version 1.16.75. Minor bug: In elvish_macros.cfg, it looks like Kyobaine is supposed to turn loyal with some funny dialogue after getting recalled a...

View Article

Scenario & Campaign Development • Re: A New Order.

I mostly just want to get PR #194 merged before I make a new release, but I still need to test it a bit more:https://github.com/nemaara/A_New_Order/pull/194Statistics: Posted by egallager — Today,...

View Article

Image may be NSFW.
Clik here to view.

Scenario & Campaign Development • Re: Ogre Crusaders (1.16)

OGRE CRUSADERS 3.0.0. released on 1.18 addon server! What's new in 3.0.0 version?- updated maps for every scenario- added map sound effects like rivers, campfires, birds- reworked Tutorial scenario-...

View Article


Image may be NSFW.
Clik here to view.

Faction & Era Development • Re: Default L0 Era

The 'Young Saurian' from your campaign is new to me, so thanks for the artistic work! I have already entertained a possible drake faction in page 2 of this thread, but dismissed the idea for a lack of...

View Article


WML Workshop • Re: disallow_modification query

The thought occurred: is it possible to release something as both a mod (where players can specify a config) and a resources (where the campaign author sets the config)?If the modification used...

View Article

Scenario & Campaign Development • Re: The South Guard, Re-Revised - New...

I just copied the core Cavalryman animations, and stuck Deoran's head on top...Oh. I play at ludicrous speed, so I've guess I've never noticed it.Still, if he keeps that up, you'll probably have to...

View Article

Scenario & Campaign Development • Re: The Deceiver's Gambit - Revision -...

Just posting in this topic as I referred to it in The South Guard, Re-Revised thread.I'm guessing the Revised version of The Deceiver's Gambit is not yet uploaded to the 1.18 Add-Ons server? I still...

View Article

Multiplayer Development • Re: The High Seas (Naval MP Scenario)

sorry, it's been... several years. uh. elvish pillager's variant has a dedicated PVP map and mode, and some nice improvements that would be very nice to see back in the original- it's called EP's High...

View Article


Faction & Era Development • Re: 18th Century Warfare Era

New version: Added new era options (Level 1 and Level 2 recruits, with and without special units such as generals and naval units)Minor bug fixes.Statistics: Posted by PapaSmurfReloaded — Yesterday,...

View Article

Image may be NSFW.
Clik here to view.

Faction & Era Development • Re: The Great Steppe Era (1.16,1.18 add-on...

Could you please talk about the alignment change as well? I think neutral aligment made them more differentiated from orcs (even default ogres are neutral) and more distinct within GSE – 3/6 factions...

View Article


Scenario & Campaign Development • Re: 1.18 Saurian Campaign, Vendraxis...

I went looking for some L0 saurians, and WOW, you've created some amazing ones! Do you mind if I use some of them for TDG?Statistics: Posted by Dalas120 — Today, 12:09 am

View Article

Image may be NSFW.
Clik here to view.

Art Workshop • Re: Outsider Art for Bad Moon Rising

This is a WIP for an Archaic Era unit, I'm posting it as an example of what could be used as proof that the final product isn't AI-generated. This is just general groundwork; there's no particular...

View Article


Users’ Forum • Re: Introduce yourself here!

Hello methanfeminine, I hope that you will enjoy the game.Maybe try to download some add-ons, so you can play with other interesting factions, like Cyclops, Minotaurs, Vampires etc...Enjoy other...

View Article

Ideas • Re: [mod] Ideas to improve control and information when replaying saves

Hi there, flappy birdGreat Idea!!How's the project going?I can see myself moving into casting and would love a feature to go backwards or (presumably much easier), jump back and forth to certain...

View Article

Ideas • Re: Berserker change

I'm not sure if this is a good idea, but if an ulfseeker gets the slowness effect the fight should stop either after the attack cycle ( I don't know what you call it) or immediately doodle baseballThe...

View Article
Browsing all 578 articles
Browse latest View live