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Multiplayer Development • Re: The High Seas (Naval MP Scenario)

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sorry, it's been... several years. uh. elvish pillager's variant has a dedicated PVP map and mode, and some nice improvements that would be very nice to see back in the original- it's called EP's High Seas Engine, on add-ons.wesnoth.org/1.8/
Are there any specific features you would like to see ported over from Elvish Pillager's version which are still missing from this latest version ("Alpha 5" which you can download over here). Quite a lot of features were added and redesigned over the last couple years so at this point there might be some overlap with EP's version due to convergent evolution.
also, I will admit, I'm a rebel player most of the time- a little more variety for crew and captains would be very nice
Currently you can have any captain available in the era you chose (including all the rebel faction leaders), you can hire elvish shamans and woses as crew, and if you can manage to board and capture a Warship from the Estabanians (very challenging) you can even recruit any unit in your faction from its helm (so all the rebel units are available if that was the faction you chose). But for the next version I can also make the elvish fighter and elvish archer available for hire at some locations, if you like.
that campaign actually has some pretty nice ship graphics- it's a big change, but it might be kinda neat to actually have those graphics ingame- although they have a fixed size, meaning smaller or larger ships would need to be the old style or have new graphics made
This might be tough since there are now four classes of ships with very different shapes and sizes. As well as some plans to add two or three more ship classes at some point in the future. Those ship graphics from Secrets of the Ancients really are nice looking, though.
also of note, EP's HSE features ship sinking so they don't go boom immediately, so you can escape from a doomed ship- if you're fast enough. of course if there's only deep water around, you'll still drown
It is an interesting idea. Maybe sinking/flooding could even happen gradually over several turns once your ship has lost most of its hit points.
sinking is probably the biggest thing. while the dynamic ship availability is pretty nice for as many ships as will fit on the map, it seems like the new high seas is going in a different direction- the PVP map would be a nice thing to import. and yeah, sinking happens over a couple turns. it's a lot easier to disembark from the new ships than the old ones though, as there's many places you can get off now.

Statistics: Posted by secretspacepolice — Today, 7:31 am



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