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Faction & Era Development • Re: The Great Steppe Era (1.16,1.18 add-on server)

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Could you please talk about the alignment change as well? I think neutral aligment made them more differentiated from orcs (even default ogres are neutral) and more distinct within GSE – 3/6 factions are now chaotic. Orcs may be imagined as insidious, cowardly or uncomfortable with sunlight. I would guess that Bull Tumen might be much more indifferent and relentless. Fearless trait might be now considered. It also made tarbynns, shamans, minotaurs and butchers little more unique within the faction.

On the other hand I understand that chaotic alignment might make them seem more wild, sinister, capable of a truly devastating strike or closer to their Bull God and also be a compensation or double down on the idea of being a rather extreme faction. I also completely respect if the reason is purely gameplay one.
Chaotic alignment was mostly added for night-rushing. But I agree that chaotic is now quite common in the era.
While I understand pillage mod balance is most likely not going to be considered at all, I think at least Ogre Mancatcher should be buffed.
Having different gold percentages for mancatchers in the two modes could probably work, since having the same numbers on both versions would result in one of the two being severely unbalanced.
Anyway, thank you for your time and all the great work!
Glad to hear that :)

Statistics: Posted by ForestDragon — Yesterday, 7:37 pm



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