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Add-on Feedback • Re: A New Order

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Fun campaign and supremely excellent story!

1. version 1.16.7

5. Minor bug: In elvish_macros.cfg, it looks like Kyobaine is supposed to turn loyal with some funny dialogue after getting recalled a certain number of times. I checked the state variables in my game saves and it should have triggered, but it never did. With an old save game, I tried to trigger this intentionally but it never fired off. After poking around a bit, it looks like there are a couple of equals comparisons in elvish_macros.cfg that should be boolean_equals. If I make those changes, the dialogue did fire off as expected.

So, I changed this at around line 110

Code:

        {IF ano_loyal_elves equals true}        ...        {IF ano_loyal_kyobaine equals false}
to this

Code:

        {IF ano_loyal_elves boolean_equals true}        ...        {IF ano_loyal_kyobaine boolean_equals false}
This was actually already addressed in oo13's PR #134, we just haven't gotten around to making a release that contains the commit in question yet:
https://github.com/nemaara/A_New_Order/pull/134

Statistics: Posted by egallager — Today, 4:00 am



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