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Scenario & Campaign Development • Re: The Dark Hordes - Resurrection Project

Version 0.9.2 has been released. This is really a small update this time. Only minor changes are included. CHANGELOGCode: Version 0.9.2- Scenarios: * 08 - Underground Pool + Optimized because of...

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Art Workshop • I wanna try to make a unit in higher resolution and then scale...

Hey, I know I know, style of tbfw is indeed pixel art...but I am wondering, does it make sense to try doing things in higher resolution, and then scale it in code of the unit? Like for example, I want...

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Scenario & Campaign Development • Custom Campaign 2.2.1 for Wesnoth 1.18

Custom Campaign version 2.2.1 is now available for BfW 1.18 series!Changes:Castle Map height has been doubled to accommodate larger recruit listsNew side from faction now has leader appear on center...

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Lua Labs • Re: Accuracy does not work

I have tried wesnoth.units.to_map. guarantee(u, true) does get run, I can see the variable get printed correctly too.But suddenly... when guarantee(u, false) is run, it goes from 100 to -100.. which...

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WML Workshop • Re: Disable Weapon HP

Do not change anything because of last post. All the suggestion points either do nothing, or break it.Statistics: Posted by Ravana — Yesterday, 4:56 pm

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Scenario & Campaign Development • Strange Legacy 1.16.29 - Portal Mirror...

Strange Legacy 1.16.29 - Portal Mirror Sagesfor Battle for Wesnoth 1.18fixes / changes:- cleaned up some problems with terrains the occurred with version 1.18.2- replaced duplicated caused by terrain...

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Users’ Forum • Re: Where can I listen to The Battle for Wesnoth music?

I really like listening to these songs for studying and working, I wonder if I can listen to them through apps or softwareDoes anyone share this hobby with me? If you are on steam (PC here, + windows)...

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Art Contributions • Re: New mage animations

Your character design ideas look great. What application did you design this character on? I am a newbie learning about design so there are things I don't know, I appreciate your time to answer my...

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Tournaments • Re: [In Progress] Afterlife Rated 1.18, A New Era

Hi dwarftough, the game between the undead and the dwarves is totally unbalanced; not a single dwarf unit can suppress the draug. https://replays.wesnoth.org/1.18/2024/0 ... 26933).bz2Statistics:...

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Scenario & Campaign Development • Re: [Campaign] Electrifyre: An...

I played through the campaign again on Hard a while back and had a good time with it.There's something odd going on with the achievements:Spoiler: I thought there would be a second phase to the Jinn...

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Scenario & Campaign Development • Re: The South Guard, Re-Revised - New...

Using a cavalryman as the main hero means that the player won't understand the numbers on screen until they understand resistances. For a game that depends a lot on numbers, the tutorial ought to...

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Art Workshop • Re: Handsome Anime Style Konrad

Well... here is the Anime Konrad version. Just some editing... Comes with the elvish and human armor.Konrad-anime.handsome.pngLet me know what U think...konrad-anime-handsome.rarOutisde to my Deviant...

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Multiplayer Development • Balance changes for Wesnoth 1.20

So it is that time again. Much of this might be subject to change. However I just wanted to outline some more major stuff earlier. All of this is now a part of add-on called 1.20 Multiplayer Changes...

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Faction & Era Development • Re: Battle for Wesnoth: Sub-Factions

Due to popular demand and people asking now this is part of 1.20 Multiplayer Changes and Content. It probably wont be mainline anyway, but official add-on maybe since I got very possitive feedback...

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Multiplayer Development • Re: Balance changes for Wesnoth 1.20

These changes look interesting, especially the mage split. Looking forward to it!Statistics: Posted by Temuchin Khan — 48 minutes ago

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Users’ Forum • Re: Survey Results!

For one who is keen on assessing the quality of the current set of mainline campaigns, seeing "I haven't played it recently" being the key segment brings to question to whether "I have not played it...

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Forum Games • Re: Word association

potteryStatistics: Posted by Spannerbag — Today, 10:51 am

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Mainline Campaign Development • Re: Winds of Fate

Merfolk being able to breathe air doesn’t mean they would enjoy it.Statistics: Posted by Gothyoba — Today, 11:19 am

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WML Workshop • How to get rancom unit type from recruitment list?

I'm trying to make ability, that recruits random unit from side recruitment list.Code: [store_side] [filter] side=$side_number [/filter] variable=rec_side [/store_side]I decided to do this by picking...

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A Tale of Two Brothers • Re: Scenario 1: Rooting out a Mage

(1) What difficulty levels and game versions have you played the scenario on? I played on Horseman 1.18.2(2) How difficult did you find the scenario? (1-10) 2 How clear did you find the scenario...

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