Hey, I know I know, style of tbfw is indeed pixel art...
but I am wondering, does it make sense to try doing things in higher resolution,
and then scale it in code of the unit?
Like for example, I want to make a unit for my campaign, in 175x175 pixels instead of 72x72.
And I never really did that, but I am wondering if it is worth a shot.
Will tbfw even handle something like this? Can you scale
it in a way that it won't be a size of a dragon and yet it will still
have the details when you look at it on normal zoom or when you just zoom onto it?
If it is even possible, I will also be thankful if someone tells
me the ups and downs of this.
And if it's (somehow) in the art tutorial you can link it or something,
if it is there in detail, I am sorry, but I could miss it.
I always (till now) were an self-taught person if it comes
to learning how everything works in the battle for wesnoth.
but I am wondering, does it make sense to try doing things in higher resolution,
and then scale it in code of the unit?
Like for example, I want to make a unit for my campaign, in 175x175 pixels instead of 72x72.
And I never really did that, but I am wondering if it is worth a shot.
Will tbfw even handle something like this? Can you scale
it in a way that it won't be a size of a dragon and yet it will still
have the details when you look at it on normal zoom or when you just zoom onto it?
If it is even possible, I will also be thankful if someone tells
me the ups and downs of this.
And if it's (somehow) in the art tutorial you can link it or something,
if it is there in detail, I am sorry, but I could miss it.
I always (till now) were an self-taught person if it comes
to learning how everything works in the battle for wesnoth.
Statistics: Posted by Firesniw — Yesterday, 10:13 pm