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Mainline Campaign Development • Re: Winds of Fate

But... What does one do with Loyal Naiade?You mean the merman side in scenario with elves? I was suprised too beacuse mermans are at this time closer to humans than elves.Statistics: Posted by...

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Writers’ Forum • Re: Saurian Mainline Canon and Info ?

I forgot about saurian side in one scenario in new Eastern Invasion, sorryStatistics: Posted by holypaladin — Today, 7:59 pm

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Mainline Campaign Development • Re: Descent into Darkness

Would be cool to have Soulless Orcs just for this campaignStatistics: Posted by Szynka12 — Today, 8:00 pm

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Multiplayer Development • Age of Desert Heresy - new rated matchmaking mode!

Age of Desert Heresy is a new multiplayer competitive era in the post-Fall setting. Familiar units have merged into bizarre cults under the rule of the Chthonic Incarnations. A whole new duel format...

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Tournaments • [In Progress] Desert Heresy Rated

Welcome fellow Wesnothians! I'm proud to announce that DesertHeresy Rated is started!Rules are simple: join games hosted by me, HeresyBot, they will be "Desert Heresy Rated #...", play, win. After you...

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Forum Games • Re: Word association

boxStatistics: Posted by Spannerbag — Today, 9:34 pm

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Technical Support • Re: Possible bug: 1.18.1 (Windows) logfiles empty?

1.18.2 for Windows has been made available now, so if the logging issue is still happening then it's not related to https://github.com/wesnoth/wesnoth/comm ... fc0be2d041Will update and test...

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Scenario & Campaign Development • Re: Life of Mechzen - Single Player...

New patch has been relieased, minor dialogue changes and some game balancing.Statistics: Posted by Vilebeggar — Today, 9:50 pm

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Faction & Era Development • Re: The Reign of the Lords

Hey. First of all, I would like to say that I really like the mod and it seems that a lot of work and love has been put into it and I just wanted to ask that why are there no level 1 units in the...

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Mainline Campaign Development • Re: Under the Burning Suns

The biggest problem with current version of UtBS is that I see people talking about, lack of incentive to recall L3 unitsIn my opinion, I'd amend this to be: lack of "fun" when leveling/recalling L3...

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Scenario & Campaign Development • Re: The South Guard (Revised)

On a similar note in Vengeance, it bugged me previously and now, that there isn't a real clear role for merfolk hereMerfolk never had big role in The South Guard (thing to improve) but I much more...

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Multiplayer Development • Re: Age of Desert Heresy - new rated matchmaking mode!

Update 1.1.0 has been released! Main changes:- Sinisters, Mystics and Arsonisters factions got reworked;- Champions now have no traits;- A few terrain changes of Basilisk and Freelands maps for better...

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WML Workshop • [avoid] clarification

Hi,Here's a grab of the bottom right part of the map of a scenario I'm playtesting:In the south west area of forest I randomly scatter side 7's units with this [avoid] clause:Code: side=7...

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WML Workshop • Re: [avoid] clarification

Correct, avoid is only about stopping there.Statistics: Posted by Ravana — Yesterday, 10:37 pm

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Scenario & Campaign Development • Re: The Bees Journey - Finally Completed!

Version 1.0.1 is now available! This is a relatively small update. There are some internal improvements and minor changes to the story dialog. Perhaps the next update will be a little later. Please...

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Scenario & Campaign Development • Re: An Orcish Might | 5 Scenario...

I uploaded a new version to the server here is the full changelog:(I watched the replays Konrad2, you notes should be in this version)Spoiler: Add on text spelling mistake corrected.bloodthorn orc...

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Scenario & Campaign Development • Re: Announcing Battle for Wesnoth:...

Oh wow. Well, Im trying to make art for it. It wont be out for some time and it will be way smaller than initially planned. Hopefully it will make it up with other aspects.Statistics: Posted by...

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Users’ Forum • Re: why there is no isar cros afterlife

why are you lying still no afterlifeStatistics: Posted by WarolKojtyla — Yesterday, 6:09 pm

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WML Workshop • Re: abilities, events, and other black magic

white_haired_uncle: the missing piece is every attack of every unit with that ability has [attack]movement_used=0.KanoFromMK: that's an old version of the WML, because of the Tailwind ability it now...

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WML Workshop • defeat_condition=never query

Hi,Bit puzzled and would appreciate some clarification before I go down rabbit-holes...I have a scenario which includes an evacuation element.At this point the player controls two sides; 1 and 3.Side...

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