Hi,
Bit puzzled and would appreciate some clarification before I go down rabbit-holes...
I have a scenario which includes an evacuation element.
At this point the player controls two sides; 1 and 3.
Side 1 needs to evacuate all units via
However for gameplay reasons I wanted the player to be able to evacuate leaders first (if they wished to do so) and then as many other units as possible before time runs out.
When the last leader (this side has multiple leaders) is
Which according to
However the next side 1 turn auto-loses, I'm guessing because there are no leaders for side 1, even tho' (I thought)
The lose isn't coming from the leader
I've also used this in my other campaign (been on hold for 6+ months now) where I start a scenario with
So... am I doing something stupid here?
Have I misunderstood something?
Any clarification greatly appreciated.
Cheers!
-- Spannerbag
Bit puzzled and would appreciate some clarification before I go down rabbit-holes...
I have a scenario which includes an evacuation element.
At this point the player controls two sides; 1 and 3.
Side 1 needs to evacuate all units via
[put_to_recall_list]
which works fine.However for gameplay reasons I wanted the player to be able to evacuate leaders first (if they wished to do so) and then as many other units as possible before time runs out.
When the last leader (this side has multiple leaders) is
[put_to_recall_list]
this code kicks in:Code:
... [have_unit] id=$this_item.id canrecruit=yes [/have_unit] [have_unit] side=1 canrecruit=yes count=1 [/have_unit] [then]# Current unit is last side 1 leader on map [modify_side] side=1 defeat_condition=never [/modify_side]...
:debug :inspect
also works.However the next side 1 turn auto-loses, I'm guessing because there are no leaders for side 1, even tho' (I thought)
defeat_condition=never
would stop this.The lose isn't coming from the leader
die
events because if that were the case the lose should occur immediately the first leader is removed from the map?I've also used this in my other campaign (been on hold for 6+ months now) where I start a scenario with
defeat_condition=never
because one player side's leader doesn't appear until later on. That worked fine (tested on 1.16, not tried 1.18 yet).So... am I doing something stupid here?
Have I misunderstood something?
Any clarification greatly appreciated.
Cheers!
-- Spannerbag
Statistics: Posted by Spannerbag — 9 minutes ago