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Faction & Era Development • Re: New Core Ships - Design and Stats Discussion

I got a question. Does the addon support AI?Do we know if more ships are added?If we get both. Could I add it to Palms amid Blue Dunes?Statistics: Posted by Refumee — Yesterday, 4:07 pm

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Faction & Era Development • Re: Blood Age Era (Era concept for 2025)

Was not meant to post again too early, but wanted to mention and progress in the idea of a TOTALLY new (At least in wesnoth ) concept for some type of wild east undead.... name Badlands Undeads....

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Tournaments • Re: [In Progess] Ladder Tournament #6

@MasterBao, write me here when you want to playStatistics: Posted by matto — Yesterday, 8:13 pm

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Ideas • Re: Unit Color Variation (Skin/Scale/Armour)

I think this would even be a good adition to the core default faction, maybe as an option that can be checked.Waiting to see skinn colors on human faces and hands.Statistics: Posted by Yomar —...

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Multiplayer Development • Re: SXRPG Version 6.7.0 -- 1.18 Server

----------------------Current Version:6.7.0GAMEPLAY + BUGFIX----------------------6.7.0 -------GAMEPLAY BALANCE:------------------- overworked terrain training distribution, players get 0-6 terrain...

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Scenario & Campaign Development • Re: Beyond the Watcher's Horizon [SP...

After a disproportionate Christmas break, two more scenarios are added to the campaign. I'd be happy to hear opinions on the map of S11, in particular the enemies' position and distances, and on the...

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Users’ Forum • Re: Enlarged Story Line Text?

The pixel scale multiplier does exactly what you are asking for. A pixel scale of 2x makes each interface pixel take up a four-pixel box on the screen, making it much larger, but the map can still be...

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Multiplayer Development • Re: A Random RPG Adventure

New version of ARRPGA: includes bug fixes, a reorganization of DM menus, new items, and overall improvements to the code. I've also been making the code for many other addons cleaner, though these...

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Faction & Era Development • Re: The American Civil War

Wicked! And yes I meant sides, not keeps. : )I'll give it a try right away.So I tried it after altering it a bit. It must have Code: disallow_shuffle=yes for each side else Lee may end up in command...

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Multiplayer Development • Re: More Units Forms - Mod

Tried to advance default unit Drake Flameheart to Fire Dragon but it didn't work. Managed to advance Drake Inferno to Drake Armageddon, elves to elvish lords, troll whelp to troll shaman, etc. Only...

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Scenario & Campaign Development • Re: Random Racing

Does the difficulty level affect anything besides the number of heroes at the start?Statistics: Posted by uitperma — 40 minutes ago

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Ideas • Re: Unit Color Variation (Skin/Scale/Armour)

Saurian Color Changer and Randomiser is no more!I present to you Unit Color Variation and Unit Color Changer!Unit Color Variation got a new entry the Loyalist Armour.Unit Color Changer replaces...

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Users’ Forum • Re: Enlarged Story Line Text?

1. I'm running Wesnoth infull screen mode, yes. 2. Tried Pixel Multiplier, it didn't work. NO difference between 1x and 4x. Zero. 3. Rebooted Mac more than once, killed & rebooted game even more....

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Technical Support • Re: Crashy Bug on Mac OS, maybe a memory leak

I haven't played either of the campaigns you mention. The only place I've noticed the alleged memory leak is playing "A Vision Blinded," so that makes it either a general game error or something...

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Scenario & Campaign Development • Re: A Vision Blinded (15 scenarios, all...

I have issue(s)!!Wesnoth v 1.18.3Mac OS 12.7.6All add-ons are "up to date" per the Wesnoth server.FIRSTIn the final scenario of AVB ("Nature's Fury" I think?) the first time a bad guy dies, a text box...

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WML Workshop • Optimizing WML Code for Large-Scale Scenarios

When working on complex Wesnoth scenarios, performance can become a major issue. What are the best practices for writing efficient WML code? Are there any common pitfalls to avoid?Statistics: Posted...

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Scenario & Campaign Development • Re: Random Racing

Tried this vs computer last night. Nice, lotsa fun. All the high level heroes you and the enemy get make it quite interesting. It does seem to eat a lot of RAM though, way more than most BfW...

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Ideas • Re: Unit Color Variation/Changer (Skin/Scale/Armour)

Good job !Statistics: Posted by Yomar — Yesterday, 8:40 pm

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Release Announcements, Compiling & Installation • Re: Wesnoth 1.18.2

Before I try to narrow this down any further: has anyone noticed version 1.18.2 leaking (a lot of) memory?Today I noticed it was using over 14 gigabytes (and still growing):Note that virtual size...

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Users’ Forum • HBNO OIL

Welcome to HBNO, your go-to destination for the finest essential oils in Chico, California. At HBNO, we're dedicated to providing you with the highest quality essential oils that enhance your...

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