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News • Wesnoth 1.19.8

The first release of the new development series, Wesnoth 1.19.8, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full...

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Multiplayer Development • Re: More Units Forms - Mod

Is this related to a campaign or a scenario in some way?Statistics: Posted by Pentarctagon — Yesterday, 6:34 am

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Technical Support • Changing side control

Hello. Ive a trouble with changing side control in game cause it takes too small time for ai to end, to click it to undroid side. I dont know in which Wesnoth version you set it to unallow changing...

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Scenario & Campaign Development • Re: Saurian Coast

S1This map is uncomfortably big. There is no income, no villages, no nothing, but there is still a huuuuuge map. (Also, if they are hunting somewhere where they can't heal, I'm pretty sure they would...

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Website • Re: Updates to the website of wesnoth?

Adding a link to addons.wesnoth.org for the current version would be a great idea indeed.Statistics: Posted by lhybrideur — Yesterday, 12:17 pm

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Users’ Forum • Re: Ideas about real battle

I don't know how many devs are looking at the AI logicAFAIK none atm, which is a pity, but as you say the code is quite complexStatistics: Posted by lhybrideur — Yesterday, 12:22 pm

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Faction & Era Development • Blood Age Era (Era concept for 2025)

For now, it's just a concept era that intends to mix both old school and new generations factional designs. But basically based more in dark/classic fantasy as of many games in 90's (as heroes of...

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Faction & Era Development • Re: Blood Age Era (Era concept for 2025)

Ok, but where are the images for the units ?!Statistics: Posted by ChaosRider — Yesterday, 7:28 pm

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Users’ Forum • Wesnoth 2

Can you make wesnoth 2 but:1. Fix the code... 2. Make it real time instead of turn based so the game is not absurdly slow, this way we could have like 5 matches in the time 1 takes now, meaning games...

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Art Workshop • Re: Catgirls

Maybe the movement could be faster and snappier. Animations, especially the ones about throwing relatively light object, can benefit from having less frames, as long as the main motion is...

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Multiplayer Development • Re: What is Arcane? - Suggestions by matto

To be continue of previous post....I want to standardize Frost Stoat and Icemonax Arcane Resistance, to -10%.Not based off their Descriptions, such as the previously talked units.Frost Stoat ~ "Their...

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Scenario & Campaign Development • Re: Legend of the Invincibles

Why is first scenario so much hard i can't beat it due stupid turn limit LotI1-An Orcish Assault záznam 20250202-013351.gz LotI1-An Orcish Assault záznam 20250201-235453.gzStatistics: Posted by...

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Scenario & Campaign Development • Re: Mystical World

There is new update of Mystical World (v0.1.7). Right now its 12 maps with survival game and FFA at the end for every survived side (you have to survive clones waves).Below screenshots of maps 9-12 of...

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Scenario & Campaign Development • Re: Campaign "Sanctuary"

Wesnoth 1.19.8 brought the two new units Coastal Raider and Iron Raider, they are included in version 1.3.6 of the campaign that is now online for Wesnoth 1.19.Statistics: Posted by walodar —...

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Technical Support • Re: Changing side control

Can you be more specific on what issue you have with changing AI side control? You can check how the droid command works in the help or with :help droid.Statistics: Posted by Soliton — Yesterday, 9:54...

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Strategies & Tips • Re: HttT walkthrough (hardest, permadeath, v1.14...

Thank you for the reply. Some quick follow-up questions, if that's alright: I've been trying a run with a greater emphasis on scouts, and although I can see that they're useful for collecting...

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Faction & Era Development • Re: WWII - V2 - Release Announcement

sounds interesting, but what addon do I need to install to play it? I don't see an addon called "WW2."Is this the same as the MP era BATTLEGROUND EUROPE? (also by Kharn, for those who don't know.)If...

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Tournaments • Re: [Open] Ladder Tournament #6

inStatistics: Posted by Woldmord — Yesterday, 10:17 pm

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Faction & Era Development • Re: War Of The Gods, its a good day to post...

Btw, I'm curious to something, what you sincerely think about this pair of units with ranged berserk:1) Lv2 / Lv3 Blood Mages, this elf comes from lv1 elvish shaman and only requires 32 XP (100% XP...

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Multiplayer Development • Re: Colosseum for 1.18 – now with 1.14 ai

New upload v2.2.0 with changes to ai settings: The vanilla 3p and 6p maps use the 1.14 ai now.Additionally, the 3p map had before grouping of enemy units disabled, it has now like the 6p map...

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