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Ideas • [engine] AI/micro_ai idea - would anyone else find this useful?

Hi,Just curious if anyone would find this idea useful, plus any suggestions as to if it can be done with the existing AI tools.What I'd like is to have a side whose units are mutually antagonistic,...

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Ideas • Re: [engine] AI/micro_ai idea - would anyone else find this useful?

Call it maybe ai_type=frenzy? (Like in Skyrim?)Statistics: Posted by Lord-Knightmare — Yesterday, 8:39 pm

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Ideas • Re: [interface] sidebar: make unit status / unit_weapons scrollable

The sidebar really needs some better re-arragement. Looks so messy having those Def, Lvl and the flag icon in strange place. Thus taking space from unit name.Statistics: Posted by Jagedew — Yesterday,...

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Art Workshop • Re: ThroneGame's art (portraits and other stuff)

I made this one a long time ago but I believe I forgot to post itStatistics: Posted by ThroneGame — Yesterday, 6:30 pm

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Multiplayer Development • Re: Balance: Necromancers with Leadership (or...

I agree; imho necros have way too many hp to suit the (as I see it) nature of the unit (like Mages they are not warriors nor do I see them as active, sporty outdoor types).In an ideal world I'd've...

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Scenario & Campaign Development • Re: Legend of the Invincibles

I can't load Gift, at least. Code: error general: Error while playing the game: game_error: unknown unit type: Armageddon Drake LotILooks like you've got a bunch of mods installed:Code:...

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WML Workshop • Re: WFL formula error FIXED

In formula="$this_item.x + $fog_range + 2" there is no formula variable at all. There are two WML variables that get expanded into the formula. If that results in an invalid formula then you'll get an...

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Tournaments • Re: [Finished] Igor's Dunes Festival with prize tokens

Winners are:1. igorbat992. momom23. Caritas4. Sinter5. peterporty===prize tokens for meaningful games would be given later.Statistics: Posted by igorbat99_2 — Yesterday, 9:07 pm

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Users’ Forum • Re: Reflection Modification

I had reupload my modification to the add-ons server, since I forgot my password . So anyways, in the new update I fixed some issues, where units would have larger reflections than they have bodymass...

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Strategies & Tips • Re: Multiplayer Replay Analysis

I think this is a good idea to help players, both in learning from mistakes they made as well as going them the chance to watch players at a much higher level to learn their strategies and...

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Users’ Forum • RecallList to Another Campaign

Sup,is there a way to Export an Import RecallList from one Campaign to another?Someone sayd that i can edit the Savefile and do so but i dont know how to edit it and the mod for that does not seem to...

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Users’ Forum • Re: Campaign are in English now

Thanks for the Hint, after testing any mod single it was "Strange Legacy - RPG" who brakes the gameIt might be a good idea to report this issue in the topic for Strange Legacy?Statistics: Posted by...

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Scenario & Campaign Development • Re: Strange Legacy - 1.16 RPG World...

Hi Medusa,danke für die Info. Ich bin gerade erst aus dem Urlaub zurück. Was ich jetzt schon sagen kann: diese Kampagne kann man ohnehin nicht zu 100% übersetzen. Ich habe damals ca. 1 Monat Freizeit...

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Lua Labs • on_event context

hi. I am trying to convert my droppable potions system from wml to lua. I used on_event context. I noticed that the items (image + table to store locations) are persistent between turns but disappear...

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Lua Labs • Re: on_event context

I'm not sure what you are asking, but I think maybe what you mean is that the data you have in lua is not kept in your saved games. This is how it works, if you want anything stored you have to...

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Multiplayer Development • Re: Balance: Necromancers with Leadership (or...

Looks like topic has moved from balance to theme.I dont think it moved, it always has been, I dont see a single balance argument from the beginning just that the stats dont fit lore and the mass of...

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Lua Labs • Re: unit.__cfg.advances_to

Probably a bit late now, but if you want a purely WML way to see if a unit has a higher level advancement you can use this code.Looks like you accept any advancements, not just those that point to...

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Forum Games • Re: Word association

ShepherdStatistics: Posted by Spannerbag — Yesterday, 11:12 pm

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Scenario & Campaign Development • Re: The Ravagers - SP campaign for...

Amazing campaign. I can't usually get that invested into movies and series or games I play, but this campaign actually had me feeling something in the end. It may not be the grandest campaign in the...

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Ideas • The Wyverling

This is an idea for a unit that exists since the Dunefolk rework.Wyverling is a form of wyvern hatched from an egg that wasn't taken care of. These are small creatures resembling a wyvern that came to...

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