Ideas • [engine] AI/micro_ai idea - would anyone else find this useful?
Hi,Just curious if anyone would find this idea useful, plus any suggestions as to if it can be done with the existing AI tools.What I'd like is to have a side whose units are mutually antagonistic,...
View ArticleIdeas • Re: [engine] AI/micro_ai idea - would anyone else find this useful?
Call it maybe ai_type=frenzy? (Like in Skyrim?)Statistics: Posted by Lord-Knightmare — Yesterday, 8:39 pm
View ArticleIdeas • Re: [interface] sidebar: make unit status / unit_weapons scrollable
The sidebar really needs some better re-arragement. Looks so messy having those Def, Lvl and the flag icon in strange place. Thus taking space from unit name.Statistics: Posted by Jagedew — Yesterday,...
View ArticleArt Workshop • Re: ThroneGame's art (portraits and other stuff)
I made this one a long time ago but I believe I forgot to post itStatistics: Posted by ThroneGame — Yesterday, 6:30 pm
View ArticleMultiplayer Development • Re: Balance: Necromancers with Leadership (or...
I agree; imho necros have way too many hp to suit the (as I see it) nature of the unit (like Mages they are not warriors nor do I see them as active, sporty outdoor types).In an ideal world I'd've...
View ArticleScenario & Campaign Development • Re: Legend of the Invincibles
I can't load Gift, at least. Code: error general: Error while playing the game: game_error: unknown unit type: Armageddon Drake LotILooks like you've got a bunch of mods installed:Code:...
View ArticleWML Workshop • Re: WFL formula error FIXED
In formula="$this_item.x + $fog_range + 2" there is no formula variable at all. There are two WML variables that get expanded into the formula. If that results in an invalid formula then you'll get an...
View ArticleTournaments • Re: [Finished] Igor's Dunes Festival with prize tokens
Winners are:1. igorbat992. momom23. Caritas4. Sinter5. peterporty===prize tokens for meaningful games would be given later.Statistics: Posted by igorbat99_2 — Yesterday, 9:07 pm
View ArticleUsers’ Forum • Re: Reflection Modification
I had reupload my modification to the add-ons server, since I forgot my password . So anyways, in the new update I fixed some issues, where units would have larger reflections than they have bodymass...
View ArticleStrategies & Tips • Re: Multiplayer Replay Analysis
I think this is a good idea to help players, both in learning from mistakes they made as well as going them the chance to watch players at a much higher level to learn their strategies and...
View ArticleUsers’ Forum • RecallList to Another Campaign
Sup,is there a way to Export an Import RecallList from one Campaign to another?Someone sayd that i can edit the Savefile and do so but i dont know how to edit it and the mod for that does not seem to...
View ArticleUsers’ Forum • Re: Campaign are in English now
Thanks for the Hint, after testing any mod single it was "Strange Legacy - RPG" who brakes the gameIt might be a good idea to report this issue in the topic for Strange Legacy?Statistics: Posted by...
View ArticleScenario & Campaign Development • Re: Strange Legacy - 1.16 RPG World...
Hi Medusa,danke für die Info. Ich bin gerade erst aus dem Urlaub zurück. Was ich jetzt schon sagen kann: diese Kampagne kann man ohnehin nicht zu 100% übersetzen. Ich habe damals ca. 1 Monat Freizeit...
View ArticleLua Labs • on_event context
hi. I am trying to convert my droppable potions system from wml to lua. I used on_event context. I noticed that the items (image + table to store locations) are persistent between turns but disappear...
View ArticleLua Labs • Re: on_event context
I'm not sure what you are asking, but I think maybe what you mean is that the data you have in lua is not kept in your saved games. This is how it works, if you want anything stored you have to...
View ArticleMultiplayer Development • Re: Balance: Necromancers with Leadership (or...
Looks like topic has moved from balance to theme.I dont think it moved, it always has been, I dont see a single balance argument from the beginning just that the stats dont fit lore and the mass of...
View ArticleLua Labs • Re: unit.__cfg.advances_to
Probably a bit late now, but if you want a purely WML way to see if a unit has a higher level advancement you can use this code.Looks like you accept any advancements, not just those that point to...
View ArticleForum Games • Re: Word association
ShepherdStatistics: Posted by Spannerbag — Yesterday, 11:12 pm
View ArticleScenario & Campaign Development • Re: The Ravagers - SP campaign for...
Amazing campaign. I can't usually get that invested into movies and series or games I play, but this campaign actually had me feeling something in the end. It may not be the grandest campaign in the...
View ArticleIdeas • The Wyverling
This is an idea for a unit that exists since the Dunefolk rework.Wyverling is a form of wyvern hatched from an egg that wasn't taken care of. These are small creatures resembling a wyvern that came to...
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