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Faction & Era Development • Re: Warhammer 40k Era

Well ig I should've read the rules. I will just use it outside of the official add on serverStatistics: Posted by Justlce — Yesterday, 1:59 pm

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Coder’s Corner • Re: Importing ANCIENT maps

If anyone can post a working script I would be grateful.Statistics: Posted by cubism_master — Yesterday, 4:53 pm

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Ideas • Re: Improved performance addon

I've decided to ignore the snark (directed at volunteers) and answer the question more fully. BfW is fast and smooth for me, and hasn't degraded at all. That's even true with maps full of water...

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Users’ Forum • Re: Reflection Modification

I like your add-on a lot!Just two ideas:1. could unit reflection be there even when it's idle animation plays? maybe even when fighting ^^? (haven't looked into the code, so idk if would be currently...

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Scenario & Campaign Development • Re: Through the Dwarven Roots (Campaign...

CAMPAIGN UPDATEThrough the Dwarven RootsChanges:- For the in-scenario journal entries, the screen fades out, and then back in when the journal entries are read.- Dialogue overhaul, characters now have...

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Multiplayer Development • New 2v2 Map: Molten Gold

Two teams of professional gold gatherers, Miners and Diggers arrived at the Molten Gold Island but which one will come out on top?Teams are: 1+4 and 2+3 for extra chaos, players 1 and 2 start with 100...

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WML Workshop • undead variation to recruit list

Walking corpses and soulless have many variations for different races, is it possible to add a variation to a recruit list/faction? What would be the id of the unit, when I put soulless I only get the...

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WML Workshop • Re: undead variation to recruit list

You would need to create separate unit types out of them. Some addons have done that already.Statistics: Posted by Ravana — Yesterday, 11:23 pm

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Ideas • Animal unit idea - homing pigeon

Lately Battle for Wesnoth included many types of animals into core. I am coming with a proposition to include homing pigeon. They would can live in many places due to it's wide incidence, tamed ones...

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Technical Support • Re: [message] second_image issue

Has anyone found a solution? I have the same issue that second_image is not displayed, but on version 1.18.2Statistics: Posted by Lexa04 — Yesterday, 8:13 pm

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Art Development • Re: Generative AI Art

Its not so muc the ability of the ai, than the ethics.I know! I'm just highlighting more negative points besides that! And I actually think that new schedule images would be good, because we have very...

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WML Workshop • Re: Scenario not running

On Linux, I'd start wesnoth and check the User data directory:Code: spartan$ /opt/wesnoth-1.19-git/bin/wesnoth --debug --log-info=display --no-log-to-fileBattle for Wesnoth v1.19.0-dev...

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Multiplayer Development • Re: New 2v2 Map: Molten Gold

My dumb a$$ thought the fords surrounding the islands were impassable fog. I was confused why the map was basically two completely separate mini-maps. Now that I see the truth, this map seems fairly...

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Technical Support • Re: Connection failed: the semaphore timeout has expired

I have been having this issue while trying to play in the official server. BfW tells me first if I want to save the game, and later on that the semaphore timeout has expired and then it returns me to...

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Ideas • Re: Animal unit idea - homing pigeon

Main intention is expanding the wildlife that is not yet well developed but on promising path. As for the behavior I don't think it's nessesary, I was thinking rather about including information on...

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Multiplayer Development • Re: Gobowars is back! 2p MP campaign for Wesnoth...

It may make sense considering P2's units mostly chaotic but I'm afraid it may give buffs to any enemies that break through into the cavePersonally, I think you are already done for if they start...

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Scenario & Campaign Development • Re: Abandoned Add-ons - Need...

Does anyone know about porting the campaign The Dark Hordes to 1.18?Statistics: Posted by KameRamen — Yesterday, 10:25 pm

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Scenario & Campaign Development • Re: Through the Dwarven Roots (Campaign...

The campaign has officially been uploaded to 1.18! Try it out, and let me know what you think! I'd love to hear any feedback or input, especially on the newer scenarios or balance issues!Statistics:...

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WML Workshop • Re: Terrain Graphics

Difficult to understand what you're talking about.You have some terrain graphics rules that you showed parts of and a map where those rules are used? And the map does not look like you expect it...

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Scenario & Campaign Development • Re: Clanhoof Highlands (campaign)

planning to add 2 chapters. 1 about underground kingdoms and 2 about clanhoof kingdom after 100 year . what do you think?Statistics: Posted by hermestrismi — Yesterday, 5:29 pm

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