Faction & Era Development • Re: Warhammer 40k Era
Well ig I should've read the rules. I will just use it outside of the official add on serverStatistics: Posted by Justlce — Yesterday, 1:59 pm
View ArticleCoder’s Corner • Re: Importing ANCIENT maps
If anyone can post a working script I would be grateful.Statistics: Posted by cubism_master — Yesterday, 4:53 pm
View ArticleIdeas • Re: Improved performance addon
I've decided to ignore the snark (directed at volunteers) and answer the question more fully. BfW is fast and smooth for me, and hasn't degraded at all. That's even true with maps full of water...
View ArticleUsers’ Forum • Re: Reflection Modification
I like your add-on a lot!Just two ideas:1. could unit reflection be there even when it's idle animation plays? maybe even when fighting ^^? (haven't looked into the code, so idk if would be currently...
View ArticleScenario & Campaign Development • Re: Through the Dwarven Roots (Campaign...
CAMPAIGN UPDATEThrough the Dwarven RootsChanges:- For the in-scenario journal entries, the screen fades out, and then back in when the journal entries are read.- Dialogue overhaul, characters now have...
View ArticleMultiplayer Development • New 2v2 Map: Molten Gold
Two teams of professional gold gatherers, Miners and Diggers arrived at the Molten Gold Island but which one will come out on top?Teams are: 1+4 and 2+3 for extra chaos, players 1 and 2 start with 100...
View ArticleWML Workshop • undead variation to recruit list
Walking corpses and soulless have many variations for different races, is it possible to add a variation to a recruit list/faction? What would be the id of the unit, when I put soulless I only get the...
View ArticleWML Workshop • Re: undead variation to recruit list
You would need to create separate unit types out of them. Some addons have done that already.Statistics: Posted by Ravana — Yesterday, 11:23 pm
View ArticleIdeas • Animal unit idea - homing pigeon
Lately Battle for Wesnoth included many types of animals into core. I am coming with a proposition to include homing pigeon. They would can live in many places due to it's wide incidence, tamed ones...
View ArticleTechnical Support • Re: [message] second_image issue
Has anyone found a solution? I have the same issue that second_image is not displayed, but on version 1.18.2Statistics: Posted by Lexa04 — Yesterday, 8:13 pm
View ArticleArt Development • Re: Generative AI Art
Its not so muc the ability of the ai, than the ethics.I know! I'm just highlighting more negative points besides that! And I actually think that new schedule images would be good, because we have very...
View ArticleWML Workshop • Re: Scenario not running
On Linux, I'd start wesnoth and check the User data directory:Code: spartan$ /opt/wesnoth-1.19-git/bin/wesnoth --debug --log-info=display --no-log-to-fileBattle for Wesnoth v1.19.0-dev...
View ArticleMultiplayer Development • Re: New 2v2 Map: Molten Gold
My dumb a$$ thought the fords surrounding the islands were impassable fog. I was confused why the map was basically two completely separate mini-maps. Now that I see the truth, this map seems fairly...
View ArticleTechnical Support • Re: Connection failed: the semaphore timeout has expired
I have been having this issue while trying to play in the official server. BfW tells me first if I want to save the game, and later on that the semaphore timeout has expired and then it returns me to...
View ArticleIdeas • Re: Animal unit idea - homing pigeon
Main intention is expanding the wildlife that is not yet well developed but on promising path. As for the behavior I don't think it's nessesary, I was thinking rather about including information on...
View ArticleMultiplayer Development • Re: Gobowars is back! 2p MP campaign for Wesnoth...
It may make sense considering P2's units mostly chaotic but I'm afraid it may give buffs to any enemies that break through into the cavePersonally, I think you are already done for if they start...
View ArticleScenario & Campaign Development • Re: Abandoned Add-ons - Need...
Does anyone know about porting the campaign The Dark Hordes to 1.18?Statistics: Posted by KameRamen — Yesterday, 10:25 pm
View ArticleScenario & Campaign Development • Re: Through the Dwarven Roots (Campaign...
The campaign has officially been uploaded to 1.18! Try it out, and let me know what you think! I'd love to hear any feedback or input, especially on the newer scenarios or balance issues!Statistics:...
View ArticleWML Workshop • Re: Terrain Graphics
Difficult to understand what you're talking about.You have some terrain graphics rules that you showed parts of and a map where those rules are used? And the map does not look like you expect it...
View ArticleScenario & Campaign Development • Re: Clanhoof Highlands (campaign)
planning to add 2 chapters. 1 about underground kingdoms and 2 about clanhoof kingdom after 100 year . what do you think?Statistics: Posted by hermestrismi — Yesterday, 5:29 pm
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