WML Workshop • Re: Special notes.
AFAIK "show description" open the help menu which deals with unit_type, so your modification would not show there.Statistics: Posted by lhybrideur — Today, 7:47 am
View ArticleRelease Announcements, Compiling & Installation • Re: Nightly flatpak builds
Thank you for the great help and direction you've given me. I was touched by how brave you were.driving directionsStatistics: Posted by koni167 — Today, 8:47 am
View ArticleMultiplayer Development • Gate - teleportation modification
When activated, Gate modification gives an AMLA to max-level units (or not) depending on several configurable conditions - minimum level, teleport ability and magical (or EoMa precision) ranged...
View ArticleWML Workshop • Re: Jump to next scenario
The carryover_report key is exactly what I was after, thanks again!Statistics: Posted by Edenray — Yesterday, 5:37 pm
View ArticleForum Games • Re: Word association
secretStatistics: Posted by DuncanDill — Yesterday, 7:03 pm
View ArticleLua Labs • on_event context does not give me
Hi, my code here:Code: local function attack_start_event(ctx) less_random_tmp_att = ctx.weapon.damage less_random_tmp_def = ctx.second_weapon.damageendon_event("attack", attack_start_event)The error...
View ArticleScenario & Campaign Development • Re: Adventure of the Red Moon
Yes! Is it really a Homz adventure if he left out of almost every scenario?My biggest concern was too much reading--not enough battles.I still want the revenge motive, followed by the exploration by...
View ArticleFaction & Era Development • Re: The Reign of the Lords
I'm on 1.18.2 ! If I launch a game with Reign of the Lords or Reign of Heroes all dunefolk are there, but if I try with standart Age of Heroes for exemple, no lvl 4/5 for the dunefolk Thank you for...
View ArticleLua Labs • Re: on_event context does not give me
You can look at ctx with wesnoth.interface.add_chat_message(wesnoth.as_text(ctx)) then you'll probably see that it is not the lua table you expected. You might want to use the wml module to work with...
View ArticleScenario & Campaign Development • Re: Strange Legacy - 1.16 RPG World...
Hello, first of all, congratulations for this incredible mod, it is amazing and wonderful, (I wish companies with money and resources would come up with ideas like this) I started playing the other...
View ArticleUsers’ Forum • Re: recommend me a KISS campaign
I recommend you play Desert war. It is slow at first, but it turns into one of the best campagins I have played. So many units, so much depthStatistics: Posted by B099 — Yesterday, 5:44 pm
View ArticleMultiplayer Development • Re: Katzenspiele
Still enjoying these maps. Even the small ones (like Schepperland) make for good (yet quick) games.BTW the blood being blue I can confirm was a flaw in the 1.17.26 (master branch) version of Wesnoth....
View ArticleUsers’ Forum • Re: Desert War discussion & strategy
True but that's not a stable version. That's a beta and no maintainer has any obligation to update their addons for that.You have clearly not played Desert war to make a claim like thatIf you had, you...
View ArticleFaction & Era Development • Re: Obscured Folklore Era
Well if you feel like porting/maintaining it you can, and I be willing to give you a hand when I have time to help. If no one does then I might try to get it updated and uploaded to the latest version...
View ArticleMultiplayer Development • PapaSmurf's Wesnoth Map Making Tool
Hello everyone! I created a small python tool that allows you to quickly transform images into Wesnoth map files. It was designed to work with bmp images, but jpg and png files may also work. All you...
View ArticleMultiplayer Development • Re: PapaSmurf's Wesnoth Map Making Tool
Woah. Amazing. I am definitely going to try this out.Bravo! Well done!Statistics: Posted by Lord-Knightmare — Today, 8:12 am
View ArticleUsers’ Forum • How does leveling up a unit feels like
https://fb.watch/urVueoATQt/The first part of this reminded me exactly how a baddie feels when your unit makes that last 1XP and levels up Statistics: Posted by Kingstar74 — Today, 10:39 am
View ArticleMultiplayer Development • Re: New title: Discussing some proposed 1.20...
Hejnewar has suggestedI don't suggest stuff I state it. xDStatistics: Posted by Hejnewar — Yesterday, 9:59 pm
View ArticleScenario & Campaign Development • Re: Legend of the Invincibles
When a Juggernaut has Spinning Swords(24) and get to select an advancement, the menu still says "24 damage" when it means 32 - see attached image.Statistics: Posted by Thrash — Yesterday, 10:04 pm
View ArticleWML Workshop • A lone unit.
Hi, I need to double check something with you. I am just writing a Lurker Micro AI that takes around 70 lines and my brain starts tripping.If I want to say "only approach this unit if it is alone,...
View Article