Yes! Is it really a Homz adventure if he left out of almost every scenario?
My biggest concern was too much reading--not enough battles.
I still want the revenge motive, followed by the exploration by Homz, and Flotsom getting his comeuppance--or not--depending on the final battle. Plus, I want the Morganfurzty lich to remain a possible figment of Homz's imagination.
Issues occur because of how BfW handles gold crowns. One can recall multiple gold crowns to a scenario, but you also recall that crown's recruits. I would still have to [kill][/kill] him and his recruits at the start of the of the final battle, but replace him with an "ancient lich" as a compensation for the final battle. I only need him there in order recall your promoted dark adepts before switching them to the other sides.
Grus are something I should bring up as a new monster suggestion. Others have secret passageways "found" with a moveto filter, but I would like something closer to how the ancient text game Hack did it--you know, pushing your Ampersand about to hit it with your pick-axe.
Your comments hit my concerns with the story-battle lines and I will probably fix them in that direction.
My biggest concern was too much reading--not enough battles.
I still want the revenge motive, followed by the exploration by Homz, and Flotsom getting his comeuppance--or not--depending on the final battle. Plus, I want the Morganfurzty lich to remain a possible figment of Homz's imagination.
- Start with Flotsom meeting the first lich: big battle.
- First lich's origin story: exposition, small battle.
- Red Moon, a series of events that should get Flotsom up to a 4th or 5th level Flotsom.
- Take out that whole white mage turning into a necromancer thing.
- Switch to the first lich, run up 3 characters, during the final battle, switch them over to sides 2, 3, 4 to face you in the end. <--This is the gimmick.
Issues occur because of how BfW handles gold crowns. One can recall multiple gold crowns to a scenario, but you also recall that crown's recruits. I would still have to [kill][/kill] him and his recruits at the start of the of the final battle, but replace him with an "ancient lich" as a compensation for the final battle. I only need him there in order recall your promoted dark adepts before switching them to the other sides.
Grus are something I should bring up as a new monster suggestion. Others have secret passageways "found" with a moveto filter, but I would like something closer to how the ancient text game Hack did it--you know, pushing your Ampersand about to hit it with your pick-axe.
Your comments hit my concerns with the story-battle lines and I will probably fix them in that direction.
Statistics: Posted by TofuOgre — Yesterday, 8:46 pm