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WML Workshop • Re: text formatting for labels

Hmm... Pango seems interpreted if you don't specify a colour?There's nothing in the logs.I can speculate but don't know why for sure what's going on.Here's my test code:Code: [label] x,y=4,4...

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Multiplayer Development • Re: Katzenspiele

Just tried the upload by Skyend and Cat Race is a nice little scenario. Thanks Katze for the scenario and SkyEnd for fixing it so it works (sadly the original version I tried didn't function for some...

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Developers’ Discussions • Re: Wesnoth Inc Board Member Election

I nominate gfgtdf and wedge009.I know it's a bit late, but i just wanted to say, i also appreciate the nomination. But for the time being I also respectfully declined, since i don't have that much...

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Multiplayer Development • Re: Multiplayer Activity Report - 2024

July is added.Statistics: Posted by Pentarctagon — Yesterday, 11:09 pm

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Users’ Forum • Re: Introduce yourself here!

I am a new player, the first time to play this game on iOS iPad, I think it is very good, but the picture quality is not very clear, some of the Chinese used has not been completed, continue to...

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Multiplayer Development • Re: New Maps by Hejnewar

New beta map just dropped. I think it will be nice to come back to all the maps somewhere near the end to improve them and see how much I learned. Somewhat unusually map isnt big which for me is kinda...

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WML Workshop • Re: v1.18 have_unit and die event

Included as first item of viewtopic.php?t=58532Thanks!Cheers,-- SpannerbagStatistics: Posted by Spannerbag — Yesterday, 9:33 pm

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Faction & Era Development • Default + Halflings

I decided to bring back halflings to live so I uploaded them on add-ons server. I hope they will be liked here. Statistics: Posted by holypaladin — Yesterday, 9:47 pm

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WML Workshop • Goto micro_ai error

I'm playtesting a scenario and am, for the first time, using the goto micro_ai on a subset of the units in an side.I've used this before with no problems but now I'm getting an onscreen error that I...

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Art Workshop • Call for a Great Masking

There are some pretty cool bear mounted warriors in the Reign of Lords Era. I was hoping someone with better art skills than me could make some masked variants for my campaign. It features female...

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WML Workshop • Re: Goto micro_ai error

I looked at the file and found that the Lua linter flagged a warning on the line in question about failing to check if it's nil… so basically it's probably a fairly simple fix? I'd have to look a bit...

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WML Workshop • Re: undead variation to recruit list

If you want to use [base_unit] to avoid duplication, then you would need to delete all the variations in the inherited unit. I think that would mean adding about 20 copies of this block to your...

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Scenario & Campaign Development • Re: 1.18 SP Campaign - Bad Moon Rising

does this work? thanks!It's the right file, but I got Lua errors related to Great Steppe Era, and the map has a bunch of weird labels ("friendship", "trollify", "+5gold"). I can say that you shouldn't...

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Scenario & Campaign Development • Re: The Dark Hordes - Resurrection Project

The Dark Hordes 0.9.0 - Graphics & Scenarios Update------A huge update 0.9.0 has been released. This version is the most stable and refined update, except that not all scenarios have been...

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Technical Support • Re: 1.19.2 Charge triggers when defending

Attack did 19 damage not 20, and bat has 17 hp.Statistics: Posted by Ravana — Yesterday, 2:41 pm

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Scenario & Campaign Development • Re: Northern Rebirth Rewritten

Version 0.0.5 got released. Scenario 1, 5,6 and 7 got important changes balancing the gameplay. Removal of two unused melodies made campaign more available for people with lesser computer's data...

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Scenario & Campaign Development • Re: Legends of Idaamub

V0.8.0: 31_Corrupted_Temple.map cannot be loaded.Statistics: Posted by Duncan_Shriek — Yesterday, 6:32 pm

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WML Workshop • Re: Castle overlay for Keeps issue [Wesnoth 1.18.2]

I have no idea what the underlying change was and whether it is a bug or not, but I can mention that the terrain graphics rules only look at the terrain codes, not all the other keys in a...

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Release Announcements, Compiling & Installation • Wesnoth 1.18.2

Wesnoth 1.18.2 is out!Get on itch.ioGet on Steam1.18 Release NotesThis is a regular maintenance release for the stable 1.18.x series, delivering bug fixes and translation updates. As is the norm for...

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News • Wesnoth 1.18.2

Wesnoth 1.18.2 is now available. This is a maintenance release for the stable 1.18.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this...

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