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WML Workshop • Re: Castle overlay for Keeps issue [Wesnoth 1.18.2]

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I have no idea what the underlying change was and whether it is a bug or not, but I can mention that the terrain graphics rules only look at the terrain codes, not all the other keys in a [terrain_type] tag, so you should be able to make a terrain that doesn't allow recruiting, but also doesn't need extra transition rules to be a drop-in replacement. Maybe "Kery" would work, if you aren't already using that.

Statistics: Posted by doofus-01 — Yesterday, 11:23 pm



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