I have no idea what the underlying change was and whether it is a bug or not, but I can mention that the terrain graphics rules only look at the terrain codes, not all the other keys in a
[terrain_type]
tag, so you should be able to make a terrain that doesn't allow recruiting, but also doesn't need extra transition rules to be a drop-in replacement. Maybe "Kery" would work, if you aren't already using that.Statistics: Posted by doofus-01 — Yesterday, 11:23 pm