Ah, but HttT is designed to be played more than once. With campaigns that have divergent paths, particularly those as different as HttT, I just have to play it more than once, choosing a different way through each time. I've played it through with every possible option, cause I'm a dummy like that. If that's not for you, OK, but there are some very interesting combinations of ways to go through HttT that make it more or less difficult. (I've done the same with Eastern Invasion for that matter, and I'm replaying Eastern Invasion now because it had some changes.)
That thought has occurred to me. I still recall that I failed in that scenario with the griffons to get the eggs. I've read that it "unlocks" a unit later on. Alas... it's against my own self imposed rules. I gotta play the cards dealt to me. No redeals.
Besides, playing a campaign twice ruins it. Second time you know stuff you aren't supposed to know. Feels pointless to me. To me the point is to have an adventure like in real life. One try is all you get. Doing it over turns it into a sort of puzzle/arcade game where you plot out the best route by trial and error. I find that dull and uninteresting.
I second the advice to start over, but you can choose a different path at The Bay of Pearls or anywhere else so it is like playing a different campaign.
Spoiler:
Statistics: Posted by Dyrcona — Today, 11:02 am