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Scenario & Campaign Development • Re: An Orcish Might | 5 Scenario Singleplayer campaign 1.18

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Hey! I submitted this feedback in the WMG discord but I wanted to drop it here as well to make sure that you got it and could use it if you so desire! If you wish to respond, I'm fine with either here or there, up to you!

S1
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I thought this was a good first scenario. The map was interesting and well setup, pitting the orcs against each other felt very orcy. The Naga is a nice unit to have for free. Leadership of Tragtrad is a bit useless, but such is life


S2
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I wouldn't have minded seeing at least a different objective or enemy from the last scenario, but it changes so it didn't feel as repetitive. The coward interaction was interesting, but the enemy does feel quite strong, and it's hard to maintain leveled units because of how fast they are (and how hard horseman strike). Thankfully orcs are cheap and plentiful

S3
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I love the way the map and environment is setup here. Cool interactions, lots of places to see and such. At this point opening into Kill enemy leader is a bit old, but the scenario is interesting so it still passes. Volk is a cool character, though his mechanics have some weird spots (mentioned above and below). The mages definitely tear through your units, to be fair, I probably rushed through a good amount of it and didn't need to lose so many.

S4
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This scenario was a bit annoying, the fog wasn't that bad, and honestly none of it was really terrible except the turn limit seemed very low and stressed me out, especially since you're told to have high level units, but you can't be as smart as you need to be (not that I would've anyway) in order to maintain your veterans. Increase the turn limit by maybe 2 turns for the first segment and 3 turns for the second and I think this scenario is good!


S5:
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I thought this scenario was very intense! I love all of the characters and the events and interactions (would be nice to have an option to shut up the king lol). I just think that the enemies have a LOT of gold for a scenario where the player can't recruit/recall. I wound up debugging my way through most of it (just adding units) but in general, the plot of the scenario was really cool!

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Interesting tie ins at the end, not sure how needed the Parthyn portion is, but it isn't terrible. I thought the campaign was a lot of fun. There were some very orcish moments and some questionably orcish moments, but all in all I do feel like this campaign wouldn't work if it was another race, which is nice! I think that you did a good job in setting the scene, especially the maps. I really enjoyed them! Dialog obviously needs some polish, but that's understandable. I do think that the lack of recruiting in the final scenario pulls from the playstyle of the orcs, but I don't think it's the end of the world.
All in all it was a fun campaign! Thanks for all your hard work! Do you have any other projects planned?

Statistics: Posted by Mirion147 — Yesterday, 11:15 pm



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