sorry for the late reply, I had exams
But now I think I am ready to work on the campaign again. Otdoy Je n'ai pas francais, Je parle un petit peu parce que je suis dans l'allemane. I have a few ideas for the last scenarios for example: making enemy armies flee when their commander dies or making deaths poison stronger and maybe when I fixed some bugs in the scenario it's also better but none of those seem like they can fix the main issue of the scenario, which is probably that its just to many enemies on slow terrain? maybe something like the stun ability is helpful here? the ai needs to be a stronger enemy without just giving them more gold.
I am sure I will be able to fix it
De rien pour mon travail.
But now I think I am ready to work on the campaign again. Otdoy Je n'ai pas francais, Je parle un petit peu parce que je suis dans l'allemane. I have a few ideas for the last scenarios for example: making enemy armies flee when their commander dies or making deaths poison stronger and maybe when I fixed some bugs in the scenario it's also better but none of those seem like they can fix the main issue of the scenario, which is probably that its just to many enemies on slow terrain? maybe something like the stun ability is helpful here? the ai needs to be a stronger enemy without just giving them more gold.
I am sure I will be able to fix it
De rien pour mon travail.
Statistics: Posted by Numero — Yesterday, 4:00 pm