I think this campaign would be better if I could control only those units who must not be destroyed and, for compensation, items were much easier to get.
Edit: What about giving a player two options when starting the campaign? The first option would be the original gameplay, and the second the gameplay suggested by me.
Edit: What about giving a player two options when starting the campaign? The first option would be the original gameplay, and the second the gameplay suggested by me.
Statistics: Posted by Spirit_of_Currents — Today, 7:04 am