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Dead Water • Re: Scenario Review: DW 1 - Invasion!

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(1) What difficulty level and version of Wesnoth have you played the scenario on?

Version 1.18.4, Biased RNG (experimental), difficulty Triton (Difficult)

(2) How difficult did you find the scenario? (1-10)

10 – Not too surprising on Difficult.

While most enemies are pretty weak, they appear in enormous numbers. Nice challenge to deal with all of them.

(3) How clear did you find the scenario objectives?

Very clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Very clear.

(5) What were your major challenges in meeting the objectives of the scenario?

It took me three or four attempts to get through the first night without big losses. Somehow it didn't occur to me that I should have attacked right in the first two rounds, while there's still daylight, to get rid of at least a couple of enemies. Distinction in efficiency between day and night is enormous.

In the end it worked out well, though. These vast numbers of enemies turned into a training and leveling advantage. Gained no less than 11 Brawlers and three more citizens leveled up to Fighters.

(6) How fun do you think the scenario is? (1-10)

9

(7) What, if any, are changes you would have made to the scenario to make it more fun?

None.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

I deliberately restarted a couple of times before I was forced to :)

Which units to train for the campaign:

Statistics: Posted by Traumflug — Today, 7:51 pm



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