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Multiplayer Development • Re: SXRPG 6.4.1 (or higher) SPEEDRUN REPLAYS

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so heres a replay with sanctum of shadows
version6.8.0

win at turn 116, grandmaster difficulty, cleric, solo
normal combat mode (luck enabled)

beside the usual save/load (i reloaded very often, tryin new things out, etc - but never reloaded combat until it went lucky) spam
i also exploited a movement bug later ingame to prevent ai moving and thus blocking the ways

i dont think i would have had a chance otherwise, so i think the difficulty/game-economy/player-progress should be adressed in one way or another
there a re a few things that need to change in order to keep the game economy running past turn 100 correctly, especially if the movement-bugs-exploitation will be cleared out, we need a working game economy that leaves a bit room for success for the player. :)

maybe it will be as simple as allowing to buy more strikes :)


i also think for OFFICIAL claimed wins, no-luck mode should be mandatory, to prevent save/load spam to favor lucky combat.
(save/load spam itself is totally fine imo, if you can exclude combat luck)

Statistics: Posted by Mabuse — Today, 7:05 am



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