1) What difficulty levels have you played the scenario on? Challenging 1.18.4
(2) How difficult did you find the scenario? (1-10) 6
(3) How clear did you find the scenario objectives? Not entirely clear from the start, I think this could be improved alot
(4) How clear and interesting did you find the dialog and storyline of the scenario? Good, interesting bit with the mages
(5) What were your major challenges in meeting the objectives of the scenario? First big scenario in a while, but again I had decent starting gold. I was caught a bit unprepared for how much stronger the undead were than the orcs, as well as the appearance of many high level ghosts on my south flank. This seems a bit hard to prepare for unless you already know about it, but since there are nightgaunts it can be a game-ender. Otherwise a wall of heavy infantry with leadership easily breaks the skeleton attack.
(6) How fun do you think the scenario is? (1-10) 7, much more interesting than the last few
(7) What, if any, are changes you would have made to the scenario to make it more fun? I assume the ghosts are spawned in as reinforcements, I think just giving the enemy gold would be better, instead of forcing the player to leave some strong units on the south shore
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? None
(2) How difficult did you find the scenario? (1-10) 6
(3) How clear did you find the scenario objectives? Not entirely clear from the start, I think this could be improved alot
(4) How clear and interesting did you find the dialog and storyline of the scenario? Good, interesting bit with the mages
(5) What were your major challenges in meeting the objectives of the scenario? First big scenario in a while, but again I had decent starting gold. I was caught a bit unprepared for how much stronger the undead were than the orcs, as well as the appearance of many high level ghosts on my south flank. This seems a bit hard to prepare for unless you already know about it, but since there are nightgaunts it can be a game-ender. Otherwise a wall of heavy infantry with leadership easily breaks the skeleton attack.
(6) How fun do you think the scenario is? (1-10) 7, much more interesting than the last few
(7) What, if any, are changes you would have made to the scenario to make it more fun? I assume the ghosts are spawned in as reinforcements, I think just giving the enemy gold would be better, instead of forcing the player to leave some strong units on the south shore
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? None
Statistics: Posted by fredbobsmith2 — Today, 7:51 am