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Multiplayer Development • Re: What is Arcane? - Suggestions by matto

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Hi everyone, i wanted to inform you that i will be unaviable to talk/answer for 80% of the time for 6 months, since i am studying.

Anyways i came back to share some more of my views.
I'm still not sure I understand or agree with this. You seem to be of the opinion that UMC is some sort of second-tier, amateur-level content....
Well yes in a sense, it's not like you need to be a professional to do UMC by use of WML (in theory thats its purpose), what makes UMC stand-out is a great idea, which get achieved by Talented UMC creators with extra skills and or resources.
....and that the job of producing content can be better done by a group of mainline developers.
Yeah, you are right, we share the same uncertain about something like that xD

I guess from the side i belong to you end up feeling weird when popular aspects of the game (PvP/Ladder or Afterlife and World Conquest II after so much time do) don't get support by Mainline, things are slowly getting better now.
That may sound nice in theory, but it seems to be contradicted by the entire history of the Wesnoth project:

1. As I mentioned before, almost all existing mainline content was created by individual UMC developers, and later incorporated into mainline. It wasn't created by a mainline "dream team".
Oh yeah sure, thought now there is more care for good Reworks, talented people presence spiked up :mrgreen:
2. When mainline developers have gotten together to plan and work on mainline content, the most common outcome is that nothing much gets done.
I can't say that i know much about this other than small talks that i heard, feel like there were many controversial things about it XD
3. On the rare occasions when stuff does actually get done, the result has frankly not been very good.
Thats the difference from a TEAM and a SOLO "TEAM", and just in case if Krogen comments get mentioned, i have to say that already at that time he was pretty much out of Wesnoth and Balance related to Mainline, just a great player casually dropping his thinking.

Out of those avalanche of changes there were like 2 or 3 that are part of some Ladder players ideas to improve a little.

Don't get me wrong tho, i think some of what Henje did is nice, in the sense that it is a good excuse to revision the XP of higher and lower level units with a 8xp Metric (without being like some fanatical people that over-use RIPLIB concept) and there are surelly nice hints were Balancing can be done. (and prices of lvl2/higher, though thats more of a Campaign thing right now.)
Adding new campaigns is different from chamging core era elements.
But it would be way more complicated to remove things once they are added in the core, if for example, someone wants to play a more "vanilla" version of the game.
I never proposed to change, i proposed to expand/add. I took exemple from the situation that have happened recently. XD
I started playing Wesnoth cause the kiss approach.
True ppl grow, but there are always new players, that may would find it too overwhelming if the game gets more complicated than it already is.
Simple to learn but hard to master.
If a veteran player wants more, then he just has to install an add-on.
Sure, but i don't agree, from what i understand even Mainline Campaigns are moving towards that direction, thought i didn't propose extra Menus yet xDD or Rpg style Equipments.
Also it's bothering, I often see players having 23 gp left, before it was possible to buy a horseman, now it's no more feasable given the same conditions.
But I guess this was done on purpose ?
Now you need to save more to get a nerfed one, and that you can lose easly with a bit of bad luck.
This one i answer in italian :P Don't worry people you aren't losing anything of that much importance, just wanted to answer WiF General Yomar easly xD
Cavallerizzo
Quel cambiamento comporta l'indebolimento dei Lealisti in generale e piu' specificatamente del matchup contro l'alleanza di Knalga che principalmente veniva sottomessa, la causa e' data dall'incapacita di controbatterli efficacemente, per via di problemi derivanti dalla differenza di mobilita, mappe e/o unita' counter troppo costose. Un altro cambiamento che da beneficio a questo matchup e' il costo del Cavalcatore di Grifoni che costa 23g invece di 24g, comunque io e SkyEnd stavamo pensando di modificare gli HP del Cavallerizzo invece del suo costo che trovo una scelta un po' noiosa, e poi c'e' da considerare anche che Henjewar ha cambiato gli XP del Cavallerizzo che ha migliorato un po' la situazione.
And to end... @vilka @SmileyJ, i shared my view in the GitHub PR, even though i said i wouldn't (sometimes you get distracted or triggered and you gotta do what you gotta do)

Well see you soon guys, and remember talk, share your thought and ideas, i will still be lurking! afterall i am adict to Wesnoth :mrgreen:

Statistics: Posted by matto — Yesterday, 8:48 pm



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