Release Announcements, Compiling & Installation • Wesnoth 1.19.13
Wesnoth 1.19.13 is out!Get on itch.ioGet on SteamThis new release in the 1.19.x development series sees various changes and improvements in various areas.As this is a development version, we would...
View ArticleNews • Wesnoth 1.19.13
The newest release of the new development series, Wesnoth 1.19.13, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full...
View ArticleScenario & Campaign Development • Re: SP Campaign: A Knight's Tale
Here you go.Anyways, I guess the trick was the role change of one particular unit between 1.18 and 1.19 in the player roster.I shall be rechecking the existing final scenario to see where I can adjust...
View ArticleTournaments • Re: [Complete] igorbat99's Isar Festival: 1v1 Version
results: https://wesmp.info/isar1vs1.htmlStatistics: Posted by igorbat99_2 — Yesterday, 8:59 pm
View ArticleScenario & Campaign Development • Re: The Dark Hordes 0.10.1 [Wesnoth...
This is a rather small point, but in some scenarios there are these torches:It illuminates the south hex, but from the positioning, it looks like it should illuminate four hexes.---Statistics: Posted...
View ArticleWML Workshop • Re: [scroll_to_unit] seeing side filter
Interesting, I haven't thought of that, but I'm not sure if for_side is needed there... thanks, I will try it out( that's a lot of sweaty words from me, sorry for that)Statistics: Posted by...
View ArticleWML Workshop • Re: name_generator query
@I thought about this thread again, and I realised there is a much simpler method to make a name: re-write the name_generator in WML using "rand" (random) function.This code does the same thing as the...
View ArticleScenario & Campaign Development • Re: Strange Legacy - 1.16 RPG World...
Just downloaded the Rogue Tower update and will test with a new RPG random setup. Thanks Heindal!Statistics: Posted by ragglesgeas — Today, 3:21 am
View ArticleUsers’ Forum • Units in map editor and recruit list
Hello,I have two questions. How can I make placed units passive in map editor? When I assigned my recruit list and went in game, I was able to recruit orcs even though I didn't put orcs to my recall...
View ArticleUsers’ Forum • Re: Units in map editor and recruit list
I don't think it's possible to do it with map editor. You'll have to edit scenario file and use WML or LUA (coding is required here).Statistics: Posted by ChaosRider — June 25th, 2025, 4:46 pm
View ArticleScenario & Campaign Development • Re: A Song of Fire: SP Campaign...
version: 1.0.9bugs i noticed:in s30, the characters of Akashia and are missing, and so their dialogue is also missing. (i don't know what is the root of this problem)in s31 the error 'variable...
View ArticleScenario & Campaign Development • Re: To Lands Unknown 3.12 - now on Ko-fi!
I'm glad to have been able to help improve this awesome campaign.Statistics: Posted by lhybrideur — Yesterday, 11:37 am
View ArticleAdd-on Feedback • Re: Secrets of the Ancients
Bringing this to your attention, beetlenaut. I was able to reproduce it (1.19.13). Looks like a bug with toggling the sails/rigging in SotA's Blackwater scenario:...
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View ArticleScenario & Campaign Development • Re: To Lands Unknown 3.12.1 - now on...
To Lands Unknown 3.12.1 is here!This is a minor update which improves the Jinn Philosophy AMLA (based on Konrad2's feedback) and fixes a missing icon for one of the campaign's achievements.For those...
View ArticleLua Labs • Re: Another basic lua query
Something like this might work...Code: local filter_follower = wml.get_child(cfg,"filter_follower")filter_follower['side'] = wesnoth.current.sidelocal my_filter = {...
View ArticleScenario & Campaign Development • Re: SP Campaign: A Knight's Tale
Played it on 1.18.5 and it got out of sync, looked different (the placement of the enemies was different) and it ended after about 5 turns with a console debug kill command. Might try the campaign...
View ArticleRelease Announcements, Compiling & Installation • Re: Wesnoth 1.19.13
This release introduces bug in conditions that check for adjacent unit. That is fixed in 1.19.14.Statistics: Posted by Ravana — Yesterday, 9:44 pm
View ArticleArt Workshop •
Sorry it has taken me a week to reply. It is due to a series of exhausting things in my real life.That is understandable! I will go on and finish the portraits this week, so check here again on Friday...
View ArticleScenario & Campaign Development • Re: Vow of the Orcs
Line 501 in the first scenario has a typo:Code: message=_"From now, ou can recruit Orcish Assassin."It should probably read:Code: message=_"From now, you can recruit Orcish Assassins."Spelling of...
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