Scenario & Campaign Development • Re: The Dark Hordes 0.8.0 [Wesnoth...
Version 0.9.0 is now available!Visual/gameplay revision was made to the first two scenarios and the bigmap was completely rewritten. No changes to the story or existing prose. Changelog here:Code:...
View ArticleScenario & Campaign Development • Re: Strange Legacy - 1.16 RPG World...
Trying out a new random game in RPG mode, it gave Nomad with weak Constitution. Tough start! but the benefit of preset good sword and bow for Nomad really help. (Nomad joke) Khalifate king's response...
View ArticleEastern Invasion • Re: 17b. All-In
(1) What difficulty levels and game versions have you played the scenario on? Invasion (Difficult) 1.18.4(2) How difficult did you find the scenario? (1-10) 8(3) How clear did you find the scenario...
View ArticleScenario & Campaign Development • Re: Flames of Hope
S1Motions in Night -> Movement in the Nighton deatch -> to deathdidnt't saw -> didn't seeyou will nothing of me -> I will tell you nothingBetter I will make my way back quickly... -> I...
View ArticleTechnical Support • Re: SLOW Performance Issues: post here to report
May just be an edge case of "you are not meant to fight like a band of indomitable Gauls sustained by druids against a quantity of troops that would feel at home next to a Roman legion" in the final...
View ArticleScenario & Campaign Development • Re: The Deceiver's Gambit - New...
Played all & completed all but the last scenario in The Deceiver's Gambit II - and made a report re: slowness between turns for that final scenario here viewtopic.php?p=698404#p698404 - but, as I...
View ArticleMainline Campaign Development • Winds of Fate with difficulty Nightmare
Scenario 8: Overlook(1) What difficulty levels have you played the scenario on?Version 1.18.4, Biased RNG (experimental), difficulty Ancestor (Nightmare)(2) How difficult did you find the scenario?...
View ArticleUsers’ Forum • Re: Why do I "like" this game so much?
Yeah the game is bad, it's just addiction.We only life for the one time to get insane luck.Statistics: Posted by llllllllllllllll — Yesterday, 9:02 pm
View ArticleUsers’ Forum • Re: Just a thought on RNG
Players often summarize this with a statement like: “I’m at -20%,” meaning, for example, they inflicted +3% more than expected but took +23% more — a net negative of 20%. Uhh... No, you can't just add...
View ArticleScenario & Campaign Development • Re: a Princess on Mission (SP Campaign)
is this campaign still alive and under development ?am playing on hard mode (are you crazy)in first scenario i barely made it, AI is able to recruit 2 unites every turn, i managed to win by recruiting...
View ArticleTechnical Support • Stuck On "Connecting to Server"
I’ve registered an account but can’t join the official server. I’m playing this game for the first time ever. After pressing “Join Official Server,” I wait and then see a connection timeout...
View ArticleFaction & Era Development • Re: Ageless Era - Current Version: 4.37
With this post I'ma fuel just a bit about the overall meaning of each balancing desition But the idea behind this is to explain what are more or less in terms of values our goals with balancing. While...
View ArticleIdeas • Re: Unit Color Variation/Changer (Skin/Scale/Armour)
You know, it would be an interesting option, if you have 6 colour variations: then instead of randomly, you assign colour variation based on traits. (4x3/2=6 combinations for most races, 10 for elf,...
View ArticleWML Workshop • Re: [DEVLOG] Procedural Co-Op Labyrinth
I can’t change the map dimensions without breaking the generation algorithm.I can't imagine this. I can't imagine code that is so bad that you can't change it that way. The size should be a variable...
View ArticleScenario & Campaign Development • Re: Asheviere's Shadow--Dunefolk...
@MathBrush : At the end of scenario 7, "Drake Flowers", Maban says "Everyond" instead of "Everyone". Typo, please fix...Statistics: Posted by revolting_peasant — Yesterday, 6:12 pm
View ArticleWML Workshop • filter_adjacent in resistance tag not working
After adding the filter_adjacent the ability remains permanently disabled. Code: [effect]apply_to=new_ability[abilities]mode=append[resistance] id=shields_upname= _ "Shields Up"description= _ "By...
View ArticleWML Workshop • Re: filter_adjacent in resistance tag not working
mode=append looks made up, but this example should work anyways.Statistics: Posted by Ravana — Yesterday, 8:53 pm
View ArticleMultiplayer Development • Re: The Rise of Wesnoth - Wesfolk Edition!
amakri and I playing you campaign right now. We did not encounter any bug yet.Here are some replays: TRoW WE-Temple in the Deep replay 20250607-193404.gz TRoW WE-The Oldwood replay 20250607-184516.gz...
View ArticleScenario & Campaign Development • Re: 1.16 SP Campaign: Trinity
Hi, welcome to the forums!Thanks for the kind words. The side-dependent ally thing is a feature of the engine, I suspect you will find other instances of it. You are right that the story is somewhat...
View ArticleScenario & Campaign Development • Re: Alariel's Journey
Um, it doesn't seem that the unit type problem is fixed in mission 7. In fact, all missions from 6 through 14 are probably still affected.Statistics: Posted by odisseus_ — Today, 2:36 am
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