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Writers’ Forum • Improving the story of The Dark Hordes

Here I would like to summarize my thoughts on the changes to the story of The Dark Hordes and also ask for feedback.I have been reworking TDH recently. The reason why I am reworking the ancient and...

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Scenario & Campaign Development • Re: The Dark Hordes - Resurrection Project

I have split the discussion on the story into the following threads:<https://r.wesnoth.org/t58497>I will continue to solicit feedback.Statistics: Posted by KameRamen — Yesterday, 5:10 pm

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Release Announcements, Compiling & Installation • Wesnoth 1.19.2

Wesnoth 1.19.2 is out!Get on itch.ioGet on SteamThis new release in the 1.19.x development series sees various changes and improvements in various areas.As this is a development version, we would like...

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News • Wesnoth 1.19.2

The first release of the new development series, Wesnoth 1.19.2, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full...

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Scenario & Campaign Development • Re: Leafsea Burning (BfW 1.18)

Also wanted to say how much I enjoyed this campain and the added mechanics! Especially the tides are such a cool feature that would be really fun as a built-in BfW feature.Here are some thoughts I had...

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Scenario & Campaign Development • Re: Crin of Crenlyn

I'm guessing that the idea behind "Wolves" is to use the Sergeant to distract and sneak Crin to the exit. I tried to kill the mage but couldn't.Statistics: Posted by WLFobe — Yesterday, 9:13 pm

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Scenario & Campaign Development • Re: The Dark Rising

Version 1.0.1d:-Unit type changes-Dialogue improvements-Balancing-Map tweaksStatistics: Posted by Paskovski — Yesterday, 10:48 am

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WML Workshop • Re: undead variation to recruit list

I am trying to define new unit type, but I want it to inherit from basic Walking Corpse. For some reason, it seems to choose random variation, and I end up with dwarves and falcons. Is there a way to...

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Art Contributions • Northern rebirth portraits

afaik the northern rebirth portraits are the ones in most need of an upgrade? I'm not sure if my art is up to standard or not but here are some concepts that might have potential I might redo the pose...

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Art Contributions • Re: Northern rebirth portraits

doofus-01 is the current Art Director, so ultimately he'll be the one to talk to. He's only online on weekends though, so he won't see this for a few days.Statistics: Posted by Pentarctagon —...

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Art Workshop • Portraits for Campaign

Hello! I'm creating a campaign that will take place around 24,000 years BW. I would like to know if there's someone here who could edit portraits for me. I'll be using some portraits from the main...

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Scenario & Campaign Development • Re: Clanhoof Highlands (campaign)

Are you intereseted in some reworked Zaxali Sprites?There is also a bobbing animation for feldrix.Hi. Thank you. They look much better now. Do you have a plan for other Zaxalis?Statistics: Posted by...

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Forum Games • Entertaining online games

Slope game is an entertaining game that helps you practice concentration, quick reflexes and patience. The difficulty of the game increases over time, making you always have to challenge yourself to...

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Faction & Era Development • Re: The Great Steppe Era (1.16,1.18 add-on...

The 1.5.0 update for Great Steppe Era is finally out, bringing a massive rework to the Bull Tumen faction, and more moderate reworks to khaganate and triumvirate factions. Changelog:General...

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Forum Games • Re: Word association

whyStatistics: Posted by Spannerbag — Yesterday, 10:39 am

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Art Workshop • Re: Mechanical's art

I am back to the art. Here is some bronze lady sprite and rework of GSE Triumvirate militia:Statistics: Posted by Mechanical — Yesterday, 12:31 pm

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Faction & Era Development • The Elder Evil Era

My first add-on. The idea has not been fully implemented, only one faction out of three.Statistics: Posted by RBnik — Yesterday, 12:31 pm

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Multiplayer Development • Colosseum for 1.18

Feedback and general discussion thread for Colosseum.Check the »Custom Options« of the maps. All maps have options which one can chose before opening the game.Besides the maps from 1.16 there exist...

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WML Workshop • v1.18 have_unit and die event

Hi,I'm a bit baffled and am posting this to ensure I'm not missing something obvious and/or doing something stupid.I have a test condition that works in [show_if] but not inside a [filter_condition]...

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WML Workshop • Re: v1.18 have_unit and die event

Finally, it's a b*gg*r to debug because I have to play the scenario through to the bitter end every time, there's no (easy) way to shortcut a full playthrough because of the way the scenario...

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