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Art Development • Re: Generative AI Art

Is it actually possible to let AI auto-generate tons of different sprites? Would these then be permissive to use in, say, an add-on? This is a real question (or two); I simply don't know.I can program...

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Users’ Forum • Units sprites are require :P.

Hey guys, there is less than 200 units till 5000 units in WOTG. Im not sure will I have enough sprites of units to reach 5k so this is why is this topic. Pls post here sprites of units that you have...

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Scenario & Campaign Development • Re: Voyage of a Drake: an RPG

Spoiler: The meditation statue tells me about lending my unused horses but I have no idea how. I can not take the horses to town...You're on the right track. There's a way to take them to the forest...

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Tournaments • Re: [Complete] Challenger Tournament 1v1

And so Haldiel has triumphed over Caritas in the final with an aggregate score of 3 to 2. From being eliminated in the qualifiers to winning the whole torunament. His run will be remembered as one of...

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Faction & Era Development • Re: War Of The Gods, its a good day to post...

And we got another version/update of WOTG. Right now its v2.7.4.5 with 159 factions and over 4800 units. Go get it now guys !List of the available factions:Spoiler:...

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Art Workshop • Re: Catgirls

Oh that is progressing nicely.I really like the animations you do here.I could also imagine that felines are great at many environments, also in hills and mountains.Maybe they are bad at wet...

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WML Workshop • Infinity loop during lvluping.

Anyone know why game is doing infinity loop during lvluping unit with advance unit macro (for example advancing inferno drake to armageddon drake, same with lvluping lich to ancient lich)? Below code...

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Users’ Forum • Re: Units sprites/images are require :P.

Guys check your computers and post me here your units images.Statistics: Posted by ChaosRider — Yesterday, 4:14 pm

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WML Workshop • Re: Infinity loop during lvluping.

Code: # Example to advance your leader normally: #! {ADVANCE_UNIT canrecruit,side=yes,1 ""}That does not look correct. There is no reason why [modify_unit] should treat empty type as...

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Scenario & Campaign Development • Re: Mystical world

Tried this and was surprised to see it is based on afterlife which is a fave of mine. However there's a small problem with the bonuses being limited to units in the keep/castle because it causes there...

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Faction & Era Development • Re: War Of The Gods, its a good day to post...

New version of WOTG is out! Newest version is 2.7.4.6 with nearly 4950 units and 165 factions! Soon it will be 5000 units guys!New factions:forgotten_legiondark_forcesluxarendiansgremlinsquenothAll...

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Multiplayer Development • Re: Topic: Conquest* for 1.18 - What happened last...

Short briefing on changes. Look at the Custom Options section to find the map-specific options.Game-Settings tab You can set the turn limit like on normal maps – you're not asked in the first turn for...

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Multiplayer Development • Re: Ladder Era - Competitive 1v1 play on the Ladder...

new changes for the Test Era:Dwarf Fighter: -1 hp (instead of -2 hp)Dwarf Thunderer: -1 hp and 16g (instead of 17g)Orcish Grunt: -1 hp Orcish Archer: 13gp (instead of 14gp)As well as the previous Test...

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Multiplayer Development • Re: SXRPG Version 5.2.3 - now on 1.12 Server

Hi! Could you please remove [advancefrom] tag from the following files in the addon?SXRPG/units/undeadssx/4Ancient_Lichs.cfg: [advancefrom]SXRPG/units/undeadssx/4Ancient_Lichs.cfg:...

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Multiplayer Development • Re: SXRPG Version 6.2.2 -- 1.18 Server

You should update pbl thread reference from 42673 to 54849. I locked old topic and moved few posts that seem to be about 1.18 here. Pointing out one post you maybe missed.SXRPG/scn/SXRPG_ERA_MAX.cfg...

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Multiplayer Development • Re: Afterlife Rated 1.18 Statistics

Undead also need oasis if they want to go for late game or they have to rely on mass zombie to tank or uber-lich to solo the endgame. I also think saurians should have cold resist (even in baseline...

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Ideas • Re: Unit Color Variation (Skin/Scale/Armour)

Adding Albino Drake,Albino Saurian and Deep Saurian.Statistics: Posted by Refumee — Yesterday, 7:54 pm

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Multiplayer Development • Re: SXRPG Version 6.2.3 -- 1.18 Server

----------------------CHANGELOG :6.2.3BUGFIX----------------------6.2.3bug fix:----------------- fixed a typo in SX_RPG_ERA- removed some deprecated commands to avoid Chat-clutter wiith error...

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Tournaments • [In Progress] igorbat99's Isar Festival: 1v1 Version

Hi all, My name is igorbat99_2 and I'm a bot. I want to play a game with you, game with rating points. Each player starts with 1500 points, no registration needed.Rules are simple: join games hosted...

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Multiplayer Development • Re: SXRPG 6.1.1 (or higher) SPEEDRUN REPLAYS

Two more gamesTemple of Bones Balance Test form version 6.2.2.This one shows that even with spilling more bosses and stronger Bosses as well as the in 6.1.1 invented -3 gold from kill for solo player,...

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