Quantcast
Channel: The Battle for Wesnoth Forums
Browsing all 1785 articles
Browse latest View live

Scenario & Campaign Development • Mystical world

8 survival + ffa scenarios.4 scenarios for 2-4 and 4 scenarios for 2-8 players where you have to survive waves of clones.First player can set (min/max):- Waves number (it's automatic counted and...

View Article


Scenario & Campaign Development • Stealing Abilities - Mod

Units can steal enemy abilities when kill it. Chance for ability stealing is higher when killed unit had higher lvl than the one who killed it. Chance for each lvls difference: -1 lvls (and less) -...

View Article


Scenario & Campaign Development • Stealing Weapons - Mod

Units can steal one of enemy weapons when kill it. Chance for weapon stealing is higher when killed unit had higher lvl than the one who killed it. Chance for each lvls difference: -1 lvls (and less)...

View Article

Image may be NSFW.
Clik here to view.

Scenario & Campaign Development • Re: The Shadow Returns

The Shadow ReturnsVersion 0.2.5Ideal release for playtesting, including very experimental scenarios!ChangesNew Scenario: S13 Fear the UnlivingNew Scenario: S14 A Fated ClashThese scenario names were...

View Article

Multiplayer Development • Re: Bonus Spam By ChaosRider - Mod

I accidentally downloaded this when looking for the other mod. : ) It's fun too. It mentions that fewer is better which makes sense here too and that it is per player? To clarify a setting of 1 means...

View Article


Forum Games • Re: Word association

whaleStatistics: Posted by DuncanDill — Today, 8:58 am

View Article

Image may be NSFW.
Clik here to view.

Art Workshop • Re: Weekly Pixelart Challenge

Some frankenpacks from Maksiu. I use these alot as reference.Statistics: Posted by DuncanDill — Today, 9:05 am

View Article

Users’ Forum • Re: Need help using addon terrain tiles.

Ah yes, my bad, I misread your post. I though you wrote duplicate definition of macros instead of duplicate definition of terrains.Although it could still work if the included add-on has macros in it....

View Article


Users’ Forum • Handle event when two specific units are adjacent

Hello! I want to end a scenario when the Caravan and the gear horder unit gets adjacent. So I created 2 moveto event for them to cover the cases when the Caravan moves and when the gear horder moves....

View Article


Users’ Forum • Re: Handle event when two specific units are adjacent

I figured out after some resource. Just a small change was needed: place the filter_adjacent inside the filter tag like this:Code:...

View Article

Image may be NSFW.
Clik here to view.

Art Workshop • Re: ghype's Daily Art - Thug Stuff #9

this is simple concept for lv2 based on bandit princess.but maksiu is working on a new sprite for jessica, so this sprite will probably be outdated once that one is released.Statistics: Posted by...

View Article

WML Workshop • Enter array argument to macro

Hello! I have macro called spawner. It spawns by default walking corpse at a given x,y coordinate and the last argument is an array of turns to tell when should spawn. My code looks like that:Code:...

View Article

Image may be NSFW.
Clik here to view.

Scenario & Campaign Development • Re: Beyond the Watcher's Horizon [SP...

Prologue was rough.S3lay siege -> laid siegeFor some reason I received the crocodile achievement when I killed the first crocodile.S4It is soon -> It is too soon BtWH-Unexpected News replay...

View Article


Scenario & Campaign Development • Re: WWII: Through the Fire (0.02 test...

Welcome back!Statistics: Posted by Atreides — Today, 4:46 pm

View Article

WML Workshop • Re: Enter array argument to macro

https://wiki.wesnoth.org/InternalAction ... riables.5DMacro is text replacement. The WML that gets run isCode: [for] array=1, 6, 10, 13 [do] [event] name=turn 1, 6, 10, 13[$i]...array=wants variable...

View Article


Faction & Era Development • Proposal to add a level 3 Ulfserker -...

https://github.com/wesnoth/wesnoth/pull/9612Dwarvish singleplayer campaigns suffer from issues with variety. Campaigns frequently disallow Outlaws, Gryphons, and Ulfs, leaving only the basic...

View Article

Multiplayer Development • Re: SXRPG Version 5.2.3 - now on 1.12 Server

SXRPG/scn/SXRPG_ERA_MAX.cfg has invalid UTF8 in it. Specifically the id for the only faction of the SX RPG Era.id=SX_RPG\xAD_MaxIt's probably a "soft hyphen" from latin1. Looks out of place either...

View Article


Lua Labs • Re: Converting LUA table to WML array

You want a set of arrays? Seems odd, but okay. You can't call them all coordinate_list though.I fixed the example above. It doesn't do exactly what you ask, but I bet if you try it you just might like...

View Article

Faction & Era Development • Re: Imperial Era

Ages ago, the Cavernei encountered a strange group of nymphs who resemble human females from the waist up but bees from the waist down.Would be rather okay but right now the sprites don't match the...

View Article

Faction & Era Development • Re: The Elder Evil Era

Since it is a small size addon, I could offer an Arabic translation to it:Thank you. Your file is already in projectStatistics: Posted by RBnik — Today, 4:12 pm

View Article
Browsing all 1785 articles
Browse latest View live