Scenario & Campaign Development • Mystical world
8 survival + ffa scenarios.4 scenarios for 2-4 and 4 scenarios for 2-8 players where you have to survive waves of clones.First player can set (min/max):- Waves number (it's automatic counted and...
View ArticleScenario & Campaign Development • Stealing Abilities - Mod
Units can steal enemy abilities when kill it. Chance for ability stealing is higher when killed unit had higher lvl than the one who killed it. Chance for each lvls difference: -1 lvls (and less) -...
View ArticleScenario & Campaign Development • Stealing Weapons - Mod
Units can steal one of enemy weapons when kill it. Chance for weapon stealing is higher when killed unit had higher lvl than the one who killed it. Chance for each lvls difference: -1 lvls (and less)...
View ArticleScenario & Campaign Development • Re: The Shadow Returns
The Shadow ReturnsVersion 0.2.5Ideal release for playtesting, including very experimental scenarios!ChangesNew Scenario: S13 Fear the UnlivingNew Scenario: S14 A Fated ClashThese scenario names were...
View ArticleMultiplayer Development • Re: Bonus Spam By ChaosRider - Mod
I accidentally downloaded this when looking for the other mod. : ) It's fun too. It mentions that fewer is better which makes sense here too and that it is per player? To clarify a setting of 1 means...
View ArticleForum Games • Re: Word association
whaleStatistics: Posted by DuncanDill — Today, 8:58 am
View ArticleArt Workshop • Re: Weekly Pixelart Challenge
Some frankenpacks from Maksiu. I use these alot as reference.Statistics: Posted by DuncanDill — Today, 9:05 am
View ArticleUsers’ Forum • Re: Need help using addon terrain tiles.
Ah yes, my bad, I misread your post. I though you wrote duplicate definition of macros instead of duplicate definition of terrains.Although it could still work if the included add-on has macros in it....
View ArticleUsers’ Forum • Handle event when two specific units are adjacent
Hello! I want to end a scenario when the Caravan and the gear horder unit gets adjacent. So I created 2 moveto event for them to cover the cases when the Caravan moves and when the gear horder moves....
View ArticleUsers’ Forum • Re: Handle event when two specific units are adjacent
I figured out after some resource. Just a small change was needed: place the filter_adjacent inside the filter tag like this:Code:...
View ArticleArt Workshop • Re: ghype's Daily Art - Thug Stuff #9
this is simple concept for lv2 based on bandit princess.but maksiu is working on a new sprite for jessica, so this sprite will probably be outdated once that one is released.Statistics: Posted by...
View ArticleWML Workshop • Enter array argument to macro
Hello! I have macro called spawner. It spawns by default walking corpse at a given x,y coordinate and the last argument is an array of turns to tell when should spawn. My code looks like that:Code:...
View ArticleScenario & Campaign Development • Re: Beyond the Watcher's Horizon [SP...
Prologue was rough.S3lay siege -> laid siegeFor some reason I received the crocodile achievement when I killed the first crocodile.S4It is soon -> It is too soon BtWH-Unexpected News replay...
View ArticleScenario & Campaign Development • Re: WWII: Through the Fire (0.02 test...
Welcome back!Statistics: Posted by Atreides — Today, 4:46 pm
View ArticleWML Workshop • Re: Enter array argument to macro
https://wiki.wesnoth.org/InternalAction ... riables.5DMacro is text replacement. The WML that gets run isCode: [for] array=1, 6, 10, 13 [do] [event] name=turn 1, 6, 10, 13[$i]...array=wants variable...
View ArticleFaction & Era Development • Proposal to add a level 3 Ulfserker -...
https://github.com/wesnoth/wesnoth/pull/9612Dwarvish singleplayer campaigns suffer from issues with variety. Campaigns frequently disallow Outlaws, Gryphons, and Ulfs, leaving only the basic...
View ArticleMultiplayer Development • Re: SXRPG Version 5.2.3 - now on 1.12 Server
SXRPG/scn/SXRPG_ERA_MAX.cfg has invalid UTF8 in it. Specifically the id for the only faction of the SX RPG Era.id=SX_RPG\xAD_MaxIt's probably a "soft hyphen" from latin1. Looks out of place either...
View ArticleLua Labs • Re: Converting LUA table to WML array
You want a set of arrays? Seems odd, but okay. You can't call them all coordinate_list though.I fixed the example above. It doesn't do exactly what you ask, but I bet if you try it you just might like...
View ArticleFaction & Era Development • Re: Imperial Era
Ages ago, the Cavernei encountered a strange group of nymphs who resemble human females from the waist up but bees from the waist down.Would be rather okay but right now the sprites don't match the...
View ArticleFaction & Era Development • Re: The Elder Evil Era
Since it is a small size addon, I could offer an Arabic translation to it:Thank you. Your file is already in projectStatistics: Posted by RBnik — Today, 4:12 pm
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