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Technical Support • Teleport in graphical glitch

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It has been noted that If you place a unit and then immediately after make it animate the post_teleport animation, there’s a frame of the unit fully-visible before the animation begins. This occurs even in official campaigns like scenario 15 of Eastern Invasion.

Nothing will show in the game logs as this is a graphical glitch, not a crash.
Easiest way to see it is to play Eastern Invasion, use debug mode to skip to level 15, and pay attention to the silver mage Mefel when he teleports in. Probably best to turn off accelerated movement in Preferences as well, as that makes the glitch harder to see.



The Battle for Wesnoth version 1.18.2 arm64
Running on Apple macOS 14.6.1 arm64
Distribution channel: itch

Game paths
==========

Data dir: /Users/USER/Desktop/My folder/Games/Games/WESNOTH/The Battle for Wesnoth.app/Contents/Resources
User config dir: /Users/USER/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_1.18
User data dir: /Users/USER/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_1.18
Saves dir: /Users/USER/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_1.18/saves
Add-ons dir: /Users/USER/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_1.18/data/add-ons
Cache dir: /Users/USER/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_1.18/cache
Logs dir: /Users/USER/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_1.18/logs

Libraries
=========

Boost: 1.84
Lua: 5.4.6
libcurl: 8.6.0 (runtime 8.7.1)
Cairo: 1.18.0 (runtime 1.18.0)
Pango: 1.51.0 (runtime 1.51.0)
SDL: 2.28.5 (runtime 2.28.5)
SDL_image: 2.8.1 (runtime 2.8.1)
SDL_mixer: 2.6.3 (runtime 2.6.3)

Features
========

Lua console completion: yes
Cocoa notifications back end: yes

Current video settings
======================

SDL video drivers: [cocoa] offscreen dummy
Window size: 1920x1080
Game canvas size: 1920x1080
Final render target size: 1920x1080
Screen refresh rate: 75
Screen dpi: 81.00x81.00
Renderer: metal (hw)
Maximum texture size: 16384x16384
VSync: on

Current audio settings
======================

SDL audio drivers: [coreaudio] disk dummy
Number of channels: 2
Output rate: 44100 Hz
Sample format: signed 16 bit little-endian
Sample size: 1024 bytes

Statistics: Posted by SpenceLack — Yesterday, 11:03 am



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