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Multiplayer Development • Re: SXRPG Version 6.3.3 -- 1.18 Server

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after some reviewing of older maps i have come to the conclusion that

WizardOFWarII Map

need another patch,

- cauldrons will be a bit nerfed, they will stock up cyan potions to a maximum of 3, regardless of potion slots
(the addition of up to 5 potion slots by default is just too powerful in combination with cauldrons)
- here and there some more items/units and/or changes to units
- changes to map
- enemy composition

so the map will get an overhaul
wizard with cauldron nerf and a few changes is ok (in the late game there will be a slight nerf)


but having said that,

the ENEMY compositions start to bother me on a couple of maps, including Wizard of War2, Evil Dead ... well all

there are inconsistencies regarding some strong unit types may appear too early in the game (as sub/random bosses) with their stats not matching or better said vastly inferior to what the player wil expierience as bosses in the game. (this is true for all maps)

this annoys me as it breaks immersion

also some of the early maps (like evil dead but also wizard of war2) use a wild mix of units as bosses, while i know (for sure) why this was done, it starts bothering me because it make the different maps not look unique enough

so there will be a major/slight overhaul to the boss-lists, for all maps, also some "events" may be tuned, example is temple of bones map, where i think we can add some pepper.

so in the end i hope for better immersion, consistency, map uniqueness and ofc having challenge for the player in mind with the upcoming update
ofc some units (like reaper ghost) will be still a common sub-boss on all maps, and some enemies will be inevitably appear on many maps

new units to may be added in later versions


- make appereance and thus strengh of bosses consitent with their appereance ingame
- more map / faction uniqueness, while its is ok that e.g. naga-faction share their units on different maps, it would be bad to sprinkle all maps with naga bosses, ofc there may be some units that are shared (like as mentioned reaper ghosts which are common among mages to send against enemy)

Statistics: Posted by Mabuse — Yesterday, 9:05 pm



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