You have a modification (probably Road Movement Bonus) which uses [remove_object] which rebuilds the unit without re-applying LotI objects.
If you need to use RMB, every time this happens you can just drop an item on the ground and pick it back up.
If this makes any sense to you, you could modify the enter_hex event, and put
after [/modify_unit].
I didn't test this, but it should work (I'm pretty familiar with the issue). You may also need to do it elsewhere, I didn't look.
If you need to use RMB, every time this happens you can just drop an item on the ground and pick it back up.
If this makes any sense to you, you could modify the enter_hex event, and put
Code:
[update_stats] x,y=$unit.x,$unit.y[/update_stats]
I didn't test this, but it should work (I'm pretty familiar with the issue). You may also need to do it elsewhere, I didn't look.
Statistics: Posted by white_haired_uncle — Yesterday, 3:15 pm