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Users’ Forum • Re: The need for a Balance Team

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And even for more exotic and rare units, they are usually balanced with similar principles and within similar restrictions as default era units. For example, sure, a Caribe won't show up in pvp, sure, but if it for example dealt 12-4 damage while being a level 1 unit, that would violate some norms that are shared across all wesnoth units
I'd hope that anyone on the balance team could understand the basics of Wesnoth balance - otherwise they really shouldn't be on the team to begin with.

Rather, I think the Elvish Rider discussion is a good example of the divide between SP and MP. In SP, hitpoints efficiency and ability to defend at multiple ranges are very important - at this, the Rider is better than the Dragoon and Goblin Knight. But in MP, it's more important to concentrate firepower and take individual villages, a task for which the Rider is clearly inferior.

To the best of my knowledge, MP balance is about very specific interactions between very well-defined matchups. In contrast, SP "balance" is more about creating an engaging experience that encourages using a variety of units and strategies, while not seriously imbalancing existing content - in my opinion at least.

And separate from MP experts voting on SP, I think a much bigger issue is SP experts voting on MP. What happens if we have a 3-3 vote split in favor/against of a certain MP map change and I'm called upon to break the tie? What happens if it's 2-2 and all the MP experts start trying to convince the SP experts to vote in their side's favor?
I think for a lot of aspects (unit balance in particular) it's outright impossible to make a clean divide between some areas, especially when it comes to unit stats. Core unit stats affect all aspects of the game.
I agree. I'd divide up tasks along the same lines of a proposal I saw from igorbat:
- MP maps: must be a 1v1/2v2 expert to vote
- default 1v1 recruits gold costs, hitpoints, and damage: must be a 1v1/2v2 expert to vote
- default 1v1 recruits other stats, 1v1 units' L2 advancements, and leaders: all experts can vote
- other units: must be a scenario/survival/campaign expert to vote

Unless we're also trying to make Era of Heroes balanced, in which case we'd want 1v1/2v2 experts to vote on EoH units as well (and we'd probably want to get a EoH expert on the balance team).

Statistics: Posted by Dalas120 — Today, 12:39 pm



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