(1) What difficulty levels and game versions have you played the scenario on?
Horseman - 1.18.2
(2) How difficult did you find the scenario? (1-10)
3
(3) How clear did you find the scenario objectives?
Pretty clear, except for the key. I thought I had to pick it up.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
In the intro we discover the relationship between Rotharik and Mordak and their motive for kidnapping Baran, which is a nice attempt to make us sympathize with the bad guys. That said, I would love to know how Mordak pissed off the orcs in the first place, but it is unfortunately kept a secret.
The password thing was amazing and it really adds to the immersion, great job!
The rest of the dialogues were good.
(5) What were your major challenges in meeting the objectives of the scenario?
I luckily remembered both passwords so it was quite easy, but I really liked the day/night mechanics inside the castle, though I didn't have a chance to utilize it because there weren't many enemies.
(6) How fun do you think the scenario is? (1-10)
7
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Just a fix to the dialogues as usual, but also either add a way to pickup the key from Rotharik's corpse (like right click --> pickup) or make it clear in Arvith's dialogue that he already picked it up himself, instead of saying "I should take it" (which kind of implies the player should take it)
P.S.
I would love to help out with improving this campaign!
Horseman - 1.18.2
(2) How difficult did you find the scenario? (1-10)
3
(3) How clear did you find the scenario objectives?
Pretty clear, except for the key. I thought I had to pick it up.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
In the intro we discover the relationship between Rotharik and Mordak and their motive for kidnapping Baran, which is a nice attempt to make us sympathize with the bad guys. That said, I would love to know how Mordak pissed off the orcs in the first place, but it is unfortunately kept a secret.
The password thing was amazing and it really adds to the immersion, great job!
The rest of the dialogues were good.
(5) What were your major challenges in meeting the objectives of the scenario?
I luckily remembered both passwords so it was quite easy, but I really liked the day/night mechanics inside the castle, though I didn't have a chance to utilize it because there weren't many enemies.
(6) How fun do you think the scenario is? (1-10)
7
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Just a fix to the dialogues as usual, but also either add a way to pickup the key from Rotharik's corpse (like right click --> pickup) or make it clear in Arvith's dialogue that he already picked it up himself, instead of saying "I should take it" (which kind of implies the player should take it)
P.S.
I would love to help out with improving this campaign!
Statistics: Posted by BlueMan2903 — Yesterday, 8:12 pm