There are already many units with impact/pierce combo, like Cuttle fish, Drake enforcer, Dune spearmaster, Elvish Shyde and some others. I did not suggest every single 3rd Lvl units, only a few of them and couple of the others. Royal Guard, Draug and Master at Arms can be excluded from my list actually. But the shift in unit strengths would be too huge anyway, even if trying to keep the damage and hit rate reasonable low and balanced? Like only 1 or 2 hits and 8 – 11 Dmg?Adding extra attacks with different damage types makes units more powerful. Especially if a unit gets impact/pierce combo, that's is very powerful because units resistant to impact are vulnerable to pierce and vise versa. Some of those units are already very powerful, Royal Guard for example. So this would cause a huge shift in unit strengths. I don't think we want every 3 lvl unit to acquire that kind of versatility, let it be a feature of only some of them
Also many of these options require new attack animations to be drawn
Many units have gotten new idle animations from multiple angles in later versions. The same attack animations cannot be just re-used in some parts?
Statistics: Posted by Jagedew — Yesterday, 7:46 pm